Author Topic: Playing a weapons animation through a command  (Read 628 times)

Ok, I am learning how to make weapons, and I wanna know if you can make a reloading command with animation, and how.

Just look through some weapon codes

Code: [Select]
%obj.playthread(2, armAttack);
You are looking for something like this, right?

No, I am trying to play a reload animation through a command.

Look at other weapon's (Good example, Tier Tactical) reload systems.

Also, Blockland automatically has "reload" bound to light. It also has a pre-existing ammo system*. You could change it if you have a certain purpose, but otherwise, why complicate it?

*T+T2 and other similar weapons use a special alteration of the ammo system. Congrats, you read the fine print.

Look at other weapon's (Good example, Tier Tactical) reload systems.

Also, Blockland automatically has "reload" bound to light. It also has a pre-existing ammo system*. You could change it if you have a certain purpose, but otherwise, why complicate it?

*T+T2 and other similar weapons use a special alteration of the ammo system. Congrats, you read the fine print.
Blockland dont automaticly have a reload system, people create it.
But, I will see if T+T2 has what I need.

Edit
Nope, that only moves your hand, I have a custom animation I am wanting to play.
« Last Edit: July 24, 2011, 01:37:00 PM by Pah1023 »