Author Topic: Torque Constructor Tutorials  (Read 1850 times)



Download
(Includes Torque 1.0.3 and 1.0.51 Patch)

Instructions:

To use Torque Constructor (TC) you need to have a Garagegames.com account, TC is free but you need to register it with Garage Games to get a product code.
To get a code visit: http://www.garagegames.com/products/browse/tools/2 and click on the Free button on the Torque Constructor bar. It'll take you to a purchase page and you just create an account and you should receive your product code. If not hit My Products on the top right and it'll take you to your products page and your code should be there. (Website is down when I posted this)

Info
Doing video tutorials on Torque Constructor, I haven't really got much planned thus far but I am going to do an overview of setting up TC and exporting a basic level to Blockland. I'm taking suggestions on what people want to learn in Torque Constructor.

Question: Why are we using TC 1.0.51 and not 1.0.6?
Answer: Because I SAID SO. Actually its because there's 1 major glitch with 1.0.6, the grid system is broken. I'll explain this in detail on my set up video but what happens is in 1.0.51 when you move a vertex thats off the grid it'll snap back onto the grid but if you use 1.0.6 the vertex will snap onto its own imaginary grid causing brushes not to line up meaning levels have holes and cause many errors and issues with collision etc.



Tutorials

Setting up Torque Constructor
Coming Soon

Texturing/Importing Custom Textures
http://www.youtube.com/watch?v=sc0NjltcyvA

Awesome!

EDIT: sticky, please.
« Last Edit: July 23, 2011, 10:41:06 PM by Furling »

Neat

Wait doesn't this belong in General Modification Discussion?

Neat

Wait doesn't this belong in General Modification Discussion?
General Modification Help, you mean? If I work on it enough and it receives enough interest it should go to Mapping Help. For now I think its fine where it is.

General Modification Help, you mean? If I work on it enough and it receives enough interest it should go to Mapping Help. For now I think its fine where it is.
k.