Author Topic: Defining playertype animations  (Read 1214 times)

I have some questions that I wanted to ask:

How do I define the look.dsq animation? Make the model look straight down and then bend all the way back?

What about rotCw.dsq and rotCCw.dsq? Rotate it 360 degrees in both ways?

That's all I need to know so I can get started.
« Last Edit: July 27, 2011, 01:22:32 AM by computermix »

I need to know this too, please respond :3

Me to lol :D

Edit

I think I figured it out but I am not sure. Correct me if I am wrong people
This is just something that will show you

   sequence#  = "./DSQHERE.dsq (WHAT IT IS DOING HERE)";

Example

   sequence1  = "./run.dsq run";
   sequence2  = "./walk.dsq walk";
   sequence3  = "./back.dsq back";
   sequence4  = "./side.dsq side";

You can have as many sequences as you want just make sure you have an animation for it.

Thank me :D
« Last Edit: August 07, 2011, 11:04:47 PM by cciamlazy »

He wants to know how to correctly make the headturn animations, rotation animations and so on.
Thank me :D
nop

It doesn't work? For me it did...

It doesn't work? For me it did...
You didn't answer his question.