package damagePack
{
function Player::damage(%damaged, %damager, %pos, %damageInflicted, %damage, %damageType)
{
//blah? alter the %damageInflicted if the player is a player or something?
Parent::damage(%damaged, %damager, %pos, %damageInflicted, %damage, %damageType);
}
};
activatePackage(damagePack);
Something like that hopefully.