Author Topic: Create a Class!  (Read 4989 times)

Hard to do since I have no clue what it looks like.
Like a boss.

I have variable images running through my head at that.

I have variable images running through my head at that.
Something like an overpowered king/knight mashup.

Oh I have a name for that.

Oh I have a name for that.
It's supposed to look godly, too.


Or is it an Ogre? Or an Orc?

No I'm pretty sure he's a troll.
I can draw a bridge to put him under if you want.

NNGH forget YEAHHH
(i had to make it a bmp because it forced me to :e)
Class Name: MAGIC ROBOT COWBOY NINJA PIRATE
Class Type: Melee/Ranged/Magic
Weapons they Wield: Cutlass, Katana, Revolver
Armors they Wear: Robotic chassis, Magic cloak, Ninja tunic, Sheriff's hat, Pirate bandana, Pirate eyepatch
Special Abilities: the ability to be an ethnicity from asia, america, and europe at the same time
Mana?: Yes
Description: all continent's major countries called forth a meeting to create a defense humanoid to defeat an alien race. a man had created a robot from everything cool to defeat them. he was built with parts rom asia, america, and europe.
no im not being serious
« Last Edit: July 28, 2011, 08:22:33 PM by Flamecannon »


Class Name: Medic
Class Type: Support
Weapons they Wield: Healing Staff, Assorted Wands
Armors they Use: Robes, Light Armor in some cases
Special Abilities (I wrote them as if this had a turn based battle system):
Gather Round': Whatever the Medic's health is, that number is divided up between everyone in the party and added onto their health | Leech: The Medic steals health from an enemy | One at a Time: The Medic heals ----- health to their party members, one person per turn (the cycle begins the next turn of the medic), until everyone is healed twice | Take Your Medicine: The Medic heals an enemy, but in return poisons them for twice the many turns and damage as a normal poison | Heal: Self explanatory | Revive: Brings a team member back to life | Assisted Self Delete: The Medic kills themselves along with an average enemy, but does massive damage to a boss, and will be revived in five turns (One at a Time ends it's cycle instantly if the medic uses Assisted Self Delete) | Brain Damage: 75% chance to cause an enemy to become confused | Say 'Ah': The Medic heals a team member +50% more then normal if they give up their turn, the move for the next turn if it was already taken | Cover One Eye and Die: The Medic makes the targeted enemy attack another enemy for their next turn, and if there are no other enemies on the field, the enemy attacks themself | No Candy in my Office: 25% chance to find a random item from an enemy, if an item is not found, the Medic just deals minor damage to the enemy | Anaesthesia: The Medic brings an enemy to their side for three turns, but this cannot be cast if there is one enemy on the enemy's side, and if there ends up being no enemies on the other side, all captured enemies will revert to normal | Nurse!: The Medic calls in a fake Medic, always female, with half the stats of the actual Medic, who can't heal others, but can attack. Every turn the copy is alive, the Medic heals ---- health. The fake Medic can be removed at any time, and the real Medic returns to the field if the fake Medic dies | Tanks a lot: The Medic hides behind a team member, who absorbs all attacks targeted at the Medic. In return, all healing to the Medic's meat shield is +75%, and the meat shield is healed a bit every turn. The Medic can't attack while behind his meat shield either | Job Well Done Everyone!: When the Medic casts this, he cannot do anything his next turn, but if he survives the battle, EXP and Money is doubled for everyone, and everyone gets healed up to 50% of their health if they are 49% or lower, and 80% if they are 51%-79%, and anything 81% or higher just gives that party member a little extra EXP
Mana: For Abilities (Heal is an ability)
Description:
A person who devoted their lives into the art of healing. Usually in white robes or a coat, a Medic always has somebody with them either for defending the Medic or they are in need in healing. Medics may be healers and practice medicine but they are actually very violent. One even took down a dragon with his bare hands! Calling for a medic while in the middle of fighting something is a death wish since the medic will just give away your position if you're hidden or waste your time if anything else. A Medic's pigeon will assist the medic in healing since they usually carry a wand of their own to heal the master. If a pigeon is to die the Medic has enough power to revive a pigeon without mana loss, but it takes a lot to revive a human, more mana the more bodymass. Medic's are healers and shall stay healers, unless you give them a sword, then they are warriors.

Pets: Pigeon Cookie if you got this was a TF2 reference
Side Item: Dagger



To many abilities?
« Last Edit: July 29, 2011, 04:51:00 AM by Jokey365 »

Class Name: Modern Mage
Class Type: Ranged
Weapons they Wield: Aluminum wand
Armors they Wear: Kevlar and DragonSkin
Special Abilities: Summons HellFire and AMRAAM missiles out of thin air. Can make the wand turn into any gun.
Mana?: Yes
Description: A mage that uses modern weapons instead of spells.

Pets: An enchanted Apache helicopter that is armed with a minigun and grenade launcher.
Common Gender: Male


Does someone mind making the image for me? I am stuff at drawing.

Class Name: Crusader
Class Type: Support
Weapons they Wield: Keyblade
Armors they Use:
Special Abilities: Dodge, Trance
Description:
A class that uses keyblades and pokemon moves
(Optional)Pets: Roselia, Tortuga, Inferno, Krillin
(Optional) Side Item: Dagger, Pokeball
« Last Edit: July 29, 2011, 02:00:04 PM by SacredOblivion »


I think Medic sounds cooler :>