I would like to know some good stuff people can do with events, well, I know some awesome stuff like make Buildings that are with Physics, Targets that can be crashed by arrow hit on mid and then their pieces fall (I didnt make this yet, but I made a physics Tower that can be hit in a place with a arrow to the tower crash and go down), even Morph and Stat potions, I would like to show how to make them, but I am to lazy for now

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Anyways, I will tell you how to do the most easier stat potion, from them all, each day I will post at this topic a stat potion, then, when I post them all, I will tell you how to make a morph potion, but that time I will show you a simple model of morph potion, then you can change its colour, what player turns into, message that comes. and about the stat potions, there will be 2 potions that in truth are BUFFS, one to ''raise your mana to use jet'' (I suggest you to use no-jet player so this potion is more useful, specialy for RP), which turns you for 30 seconds into a standard player then back to no-jet player, and other to ''raise your stamina to run more fast'', which turns you into a quake-like for 30 seconds then back to no-jet player.
These can be used as ''temporary morph potions'' aswell, the fact they can be named Mana and Stamina potions is that they dont change player's appearence.
Note that then the Jet power can be activated by a ''mana potion'' effect now, I took that idea from terraria. Credits for terraria.
Now the ''stamina potion'', its just to ''give you energy'' to you run more fast, I took that idea from RPGWO, Credits for RPGWO.
now the model of day, Hp Potion.
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Delay0-OnActivate-Player-GiveHealth-X
(How much you want to heal, positive number, if you set it 50, you heal 50)
Delay250-OnActivate-Self-Disapear-Y
(cooldown of the potion, basically, it happens so the potion cant be spammed up AND is alearedy ''drank'' till a new one respawns. setting it to 30 will make it respawn after 30 seconds. You can use FakeKillBrick to, but that requires use more a event to be realistic, so I dont use it... note that it will disapear after a 1/4 of second.)
Delay0-OnActivate-Client-ChatNessage-Z
(A Health gain message, as simple as that, if you put ''You gained...''for example''... 50HP'' the client will say that after you drink it).
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Clean example of events used:
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Delay0-OnActivate-Player-GiveHealth-50
Delay250-OnActivate-Self-Disapear-30
Delay0-OnActivate-Client-ChatNessage-Your health got increased.
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then wut happens when you activate is:
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You regen 50 health,
The potion disapears and reapears after 30 seconds,
When you drink it the Client tells you that you've got been healed.
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and thats all about the health potion, I will show the poison bottle to who wins the challenge.
and plz share your event creations with me, I may not have key and never will have, but I like the events a lot and what they can do and I want to know more about what we can do with events.
I made a physics tower, I will explain the events only 1 of the things it can do (one of the buttons that the tower have)
the rest I will just say wut they do and challenge you to find out how to make them.
here goes the button,
Physics Button, makes the tower collapse and fall.
Make a tower, then make another brick as button, set ALL pieces of the tower with a name, for example, X
then set the following event on button:
Delay0-OnActivate-NamedBrick-X- FakeKillBrick-50
50 is just a little example, basically it means the time that the bricks of tower obbey to laws of physics. number is in seconds.
And done, pressing the button cause tower collapse and respawn the bricks after 50 seconds. note that if you press it again when bricks didnt respawn they will imediatly respawn with fakekillbrick set.
Now the Challenge. I challenge you to find what Events did I use to:
Challenge1---make a button that, when pressed, respawns all bricks in game.
Challenge2---make a button that, when pressed, toggles (this may be a clue) the fact that tower can be collapsed by player touching on a certain brick or not.
Challenge3---make a button that, when pressed, spawns a bow.
Challenge4---(this gives utility to challenge 3 and to my spawn bow button) make that if one of the tower's pieces make the whole tower collapse after being hit by a projectile (I could say arrow, but saying ''projectile'' is some kind of clue that you can use)
and the first post the awnser to a challenge which is correct awnser wins.
and if you did read Challenge4, it is somewhat connected with Challenge3, then who awnsers correctly both get some bonus.
the points for each one are:
Challenge1---4
Challenge2---6
Challenge3---3 (And no, using wrench to make it ''set item'' doesn't count... this may be a clue and a warning at same time...)
Challenge4---4
Bonus---2 (If Someone awnsers correctly to Challenge4 and Challenge3 gets this Bonus)
Have Fun with your HP Potion :P
And remenber to Complete Challenges to get points... I will tell the winner how to make a Poison Bottle.
Please share your Event creations

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(note: dont show me newb stuff like ''how to make lamps'', ''how to make doors'', that stuff).