Author Topic: Stopped Working!??!  (Read 442 times)

Hi Last night i was loading blockland when i clicked on it it the CMD window popped up until it said it stopped working

Here is the console.log

//-------------------------- 8/2/2011 -- 04:29:04 -----
Processor Init:
   Intel Core 2, ~1.60 Ghz
     (timed at roughly 1.60 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v19
Module Directory: C:/Blockland
Total Ram: 2037 MB
OS: Windows Vista Home Premium Edition Service Pack 2 (build 6002), 32-bit

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Could not load this GL function: glGetString
Could not load this GL function: glGetString
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server -------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client -------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Releasing the device context...
Destroying the window...
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits

Turns out that i had to restart my computer to fix it :D