void crowbarfunc1a(string &in asTimer)
{
SetPlayerActive(true);
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
PlaySoundAtEntity("", "break_wood.snt", "door2", 0, false);
SetPropHealth("door2", 0.0f);
}
void func_port(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("port1",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
}
}
void leverfunc2(string &in asItem, string &in asEntity)
{
SetLeverStuckState("lever1", 0, false);
RemoveItem("oil1");
}
derp, im making something for amnesia while I read the forums