Author Topic: Variable saving and loading  (Read 1568 times)

Stop god damn bumping and download the event favorites mod -Censored-.
Wow your dumb.

It's not working for me, and I'm using V6.1
Go to http://ReturnToBlockland.com for v17 of variables and conditions events

Go to http://ReturnToBlockland.com for v17 of variables and conditions events
That is version 6.1 if you download it and go to the changelog.

That is version 6.1 if you download it and go to the changelog.
Derp that was a big o failure

Savevariable and Loadvariable work when a server is shut down and restarted i just tested it

Savevariable and Loadvariable work when a server is shut down and restarted i just tested it
So say I have a client var named Gold and I have two bricks with the following events
Code: [Select]
1. [ ] OnActivate>Client>SaveVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Saved!]
Code: [Select]
1. [ ] OnActivate>Client>LoadVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Loaded!]
Should that work?

So say I have a client var named Gold and I have two bricks with the following events
Code: [Select]
1. [ ] OnActivate>Client>SaveVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Saved!]
Code: [Select]
1. [ ] OnActivate>Client>LoadVariable>[Client] [Gold]
2. [ ] OnActivate>Client>Centerprint>[Gold Loaded!]
Should that work?
Yes, as long as you make sure the Gold that the player has is actually Client gold, and not player gold.

Stop god damn bumping and download the event favorites mod dumb stuff.
Get your facts straight before you go around calling people dumb stuff, buddy