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Author Topic: Vehicle creation Tutorial  (Read 7158 times)

Original by Nige, edited for retail by Yuki.

Basic Vehicle Tutorial (Jeep):

Okay, I am just going to assume that you already have some form of vehicle ready, without tyres. Okay, first up you make the joints to place the tyres.
Using Milkshape3D, Click the [Joint] tool and place and name the joints like this:
The front left tyre = hub0,
The front right tyre = hub1,
The rear left tyre = hub2,
And the rear right tyre = hub3.

Once you have these in the correct positions, It is time to place the mount points. Using the [Joint] tool again, Place and name the mount joints like this:
Driver mount = mount0,
Passenger 1 = mount1,
Passenger 2 = mount2.

Compile the DTS with a bounding box and save the file in blockland/add-ons/shapes
Example A: (See example A)

Now, copy:
vehicle_jeep
and
support_jeep
From blockland/Add-ons and paste on your desktop. Rename it to your vehicle's name:
vehicle_Delorian
support_Delorian
is an example. Place it back in add-ons, then open it up.
Press CTRL+H then replace "jeep" with "(Your vehicle name)" then click [Replace All] (See Example B)
Example B:

*NOTE:You may need to replace the ui name. Scroll down in vehicle_jeep to find it.*
Load up blockland, start a game, use a vehicle spawn brick, then test!
« Last Edit: May 30, 2007, 03:05:45 PM by yuki »

Most people are n00bs and don't know how to rename things, also there are many other ways to making a working vehicle with better collisions.

Please elaborate on these "Other ways".


Even if you replace all the jeep's you still have the ui name to change.

Not really. "Jeep" is the ui name, it replaces.


Why not just use the support_jeep.cs again? without changing all the datablock names, isn't that what they're there for anyway?

It has a fit and doesn't work for some reason.

It has a fit and doesn't work for some reason.
Tested and proven.

That I'm right or Wrong?

You are right, using Support_jeep with anything else doesn't work.

In Blender, what empty's childs do the vehicle mount points have to be?


(Sorry, I was too lazy to make a new thread for this question, so I asked it here)

I do not know about blender, sorry.

I tried it, but then realized there are too many loving buttons. I couldn't do anything.


OK, then. Hope here's someone who can help me.

BTW, I ran into also other node problems and decided to make a thread anyway, so if that someone I already talked about sees this, he can answer there.