I'm kinda confused whats wrong
datablock AudioProfile(StealthJumpSound)
{
filename = "./StealthJump.wav";
description = Audio2d;
preload = true;
};
datablock PlayerData(PlayerStealthArmor : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
runForce = 100 * 60;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 8;
maxBackwardSpeed = 5;
maxSideSpeed = 6;
//maxDamage = 100;
repairRate = (200/35);
maxForwardCrouchSpeed = 5;
maxBackwardCrouchSpeed = 3;
maxSideCrouchSpeed = 2;
jumpForce = 12 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 0;
jumpsound = "StealthJumpSound";
uiName = "Stealth Player";
showEnergyBar = false;
};
datablock PlayerData(PlayerStealthInjuredArmor : PlayerStandardArmor)
{
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
runForce = 100 * 60;
runEnergyDrain = 0;
minRunEnergy = 0;
maxForwardSpeed = 6;
maxBackwardSpeed = 2;
maxSideSpeed = 2;
//maxDamage = 100;
//repairRate = (1000/5);
maxForwardCrouchSpeed = 3;
maxBackwardCrouchSpeed = 1;
maxSideCrouchSpeed = 1;
jumpForce = 6 * 90; //8.3 * 90;
jumpEnergyDrain = 0;
minJumpEnergy = 0;
jumpDelay = 100;
jumpsound = "StealthJumpSound";
uiName = "StealthInjured Player";
showEnergyBar = false;
};
function PlayerStealthArmor::onDamage(%this,%obj,%am)
{
parent::onDamage(%this,%obj,%am);
if(%obj.getdamagelevel() >= 80)
{
%obj.setdatablock("PlayerStealthInjuredArmor");
StealthNearDeathLoop(%obj);
return;
}
}
function PlayerStealthInjuredArmor::onDamage(%this,%obj,%am)
{
parent::onDamage(%this,%obj,%am);
if(%obj.getdamagelevel() <= 80)
{
%obj.setdatablock("PlayerStealthArmor");
}
}
function StealthNearDeathLoop(%obj)
{
cancel(%obj.NearDeathSchedule);
if(isobject(%obj) && %obj.getstate() !$= "Dead" && %obj.getdatablock().getname() $= "PlayerStealthInjuredArmor")
{
//%obj.playpain();
%obj.setdamageflash(0.3);
%obj.NearDeathSchedule = schedule(500,%obj,StealthNearDeathLoop,%obj);
}
}
/////////////////////////////////////////////////////////////////////////////////////
function PlayerStealthArmor::onDamage(%this,%obj,%delta)
{
Parent::onDamage(%this,%obj,%delta);
if(%delta > 0)
{
if(isEventPending(%obj.StealthRepairSched))
cancel(%obj.StealthRepairSched);
%obj.setRepairRate(0);
if(%obj.getState() !$= "Dead")
%obj.StealthRepairSched = %obj.schedule(1750,doFlashRepair);
}
}
function Player::doFlashRepair(%obj)
{
%obj.setRepairRate((%obj.getDamageLevel()*1)/(6*%obj.dataBlock.maxDamage*%obj.getDamageFlash()));
}
if I remove all the lines after the ////'s it works fine, how would I fix this?