Author Topic: Wipeout Fusion Ships (PROGRESS)  (Read 9086 times)

i am now capable of making vehicles. thus, this happens.

Feisar LS-59307


Progress
Model: 90% (only textures left!)
Code: 15% (uhhhh... it can be spawned and driven? :B)

Renders




In-Game



Once this is ship completed and released, I will move on to make the Auricom!
I promise to make all of the ships featured in Fusion~
« Last Edit: September 03, 2011, 03:56:27 PM by .::Taboo::. »



What don't you get. .-.
The name the wheels and the what is it?

Not bad. But you should try to fix the triangle faces and make them look even.

I thought the ships didn't have wheels...

what is there to code?

what is there to code?
As far as the actual vehicles go, not really that much at all, I just want to try and make them perform as the ships do in the games. Though at one point, I'm thinking I might try and make something of a weapons system for them. The main thing for that would the possibility of having the projectiles are spawned from the ship's cannon/thruster/etc, or also making the shields.

I thought the ships didn't have wheels...
Well duh, those're just there for testing purposes, to make sure I put the hub bones in place correctly. They'll be replaced with invisible whells like the tank has.

Not bad. But you should try to fix the triangle faces and make them look even.
The model still has a bit of work left, like I want to touch up the thrusters and make them a bit less boring to look at. I'm also going to add en eye node like how Stratofortress did with his Spitfire behind the ship so that pilots can have their view follow the ship more precisely. I'm also considering vector tracing the Feisar Team logo at the top of the OP and importing the resulting .SVG into Blender to put on the ship, though I dunno how that'd affect the polycount so it's only a possibilty. Otherwise I'll just have it as a texture.

Sorry for the double post, my PS3 can't fit that much text onto its little display thing. :B

Wipeout ships are awesome, good to see someone has started designing them.

Could you make them fly instead? It would fit better.



However there is the problem of Wipeout ships not actually flying upwards. Maybe you could edit the speed of which we can pull up the nose?

Oh I get it now! I don't know if it should go up, I just don't think it should have wheels...

Wipeout ships are awesome, good to see someone has started designing them.
Could you make them fly instead? It would fit better.
However there is the problem of Wipeout ships not actually flying upwards. Maybe you could edit the speed of which we can pull up the nose?
I'm thinking I can take a look at the old Hoverboard vehicle from way back in the day and see how that one worked. My only problem though is that it was unable to stay still, so I'm not sure how it'll work out.
We'll see though, I might just make a flying vehicle with ridiculous weight or an inability to pull up (and down really since Torque would send the player physics glitching into the sky then) or whatever.

Cool.

*cough*makeitabot*cough*

Needs work the way i see it your head sticks out the wheels look like bike wheels and the textures seem a bit odd need to be added
« Last Edit: August 18, 2011, 06:35:05 PM by Dragonoid-X »

Needs work the way i see it your head sticks out the wheels look like bike wheels and the textures seem a bit odd
thank you for not reading the thread at all.

Cool.
*cough*makeitabot*cough*
heck no, that'd make turning an absolute joke.