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Author Topic: ACZS - Aplems Custom Zombie Survival - SERVERS Down  (Read 2896 times)

Aplems Custom Made Upgradeable Zombie Survival


Like said, no gamemode was used. Everything is all events.

Today, I bring you a one of a kind. With this I mean, one of a kind. Inside this Zombie Survival not a single gamemode was used. Not L4B or ZAPT or any other kind of gamemode. This whole Zombie Survival is literally all events. Main events used were VCE and Bot Events. If those were non-existent I probably would of died trying to make this.

When I was making this, I was able to put VCE and Bot Events to the limit. Every bot without the appearance events equaled to be about 20 events there are several bots. The upgrade system, way to many to count. Weapon system, about 10-13 each. Besides all the other events, what I wanted to test out was a timeout when the player spawns. It was really testing VCE and I was mainly making it so an assload of people would not all spawn at one time inside that small little hold out point.

Video

I got a little lazy and did not want to upload pictures to TinyPic so I just made a simple movie of the gameplay.
That movie can be located at the below link:
http://www.youtube.com/watch?v=2iYGx-IqtT0
Watch to the end of it to see exterior pictures!

Sorry for poor quality on video, Screenium kind of messed it up.

Features

Amazing upgrade system!
Interesting hold out fort!
Amazing weapon buying system!
Every thing is evented! No gamemode!
Very fun gameplay!

Credits

Well, who does not like to see a little credits?

Building/Eventing - Aplem - Whole build
Ideas/Suggestions - Ghost1560 - Few ideas
Bot Events - Amade - Project not possible without them
VCE - Destiny, Clockturn, Chrono and Truce - In no way possible without them

End

Thank you for your time!
« Last Edit: August 19, 2011, 02:17:37 PM by Nom|Aplem|Nom »

:o

I was thinking about bot zombies recently.


Excellent job. However its a bit small and you don't want to make the zombie spawns actually visible or else the players will "spawnkill"




Now that I learned how2VCE I was going to attempt a shop where it was automated. Beat me to it.

EDIT: What is that song?
« Last Edit: August 18, 2011, 09:48:11 PM by Conan »



As in, make the zombies not drop down from the cubes or magically appear out of them.

I suggest weather emitters if you want some really good fog. It would work very well with this on a dark, but not destruct dark, map.

As in, make the zombies not drop down from the cubes or magically appear out of them.

I suggest weather emitters if you want some really good fog. It would work very well with this on a dark, but not destruct dark, map.

Brilliant thinking! I will take that into thought for the next version.

Brilliant thinking! I will take that into thought for the next version.
I used it on Heli Crash Course - Zombie Survival

Bad for you I broke up the topic today. However, for you, I'll turn on a few pictures so you can view.

EDIT: Pictures back up, the fog is at the corners of the view. I remember from experience the creepiness of zombies loving assimilating out of the fog and eating my friends to shreds. It's not a good sight to see your last buddy surrounded by 4 zombies.
« Last Edit: August 18, 2011, 10:04:05 PM by Conan »

I used it on Heli Crash Course - Zombie Survival

Bad for you I broke up the topic today. However, for you, I'll turn on a few pictures so you can view.

EDIT: Pictures back up, the fog is at the corners of the view. I remember from experience the creepiness of zombies loving assimilating out of the fog and eating my friends to shreds. It's not a good sight to see your last buddy surrounded by 4 zombies.

Thank you very much for your example.

Also, bump.

v2 in progress.

:D

Also for base-wide upgrades, do you use player point system or a VCE variable that increases per zombie kill?



And if you're fine with it, I'd like the save. I'm a newbie to VCE and need some examples of how to use it. Big Brother's tutorial is nice but I need some more in game examples.

Can we have a list of weapons you used like in the shop and for shooting zombies. Plus can I have save I want to use this for a bunch of builds I have but mostly for my vampire fest and other stuff

Can we have a list of weapons you used like in the shop and for shooting zombies. Plus can I have save I want to use this for a bunch of builds I have but mostly for my vampire fest and other stuff
Extrude's Weapon Pack

Very Very cool i would love to play on it.

lovey. I was playing it too.


:D

Also for base-wide upgrades, do you use player point system or a VCE variable that increases per zombie kill?



And if you're fine with it, I'd like the save. I'm a newbie to VCE and need some examples of how to use it. Big Brother's tutorial is nice but I need some more in game examples.
Can we have a list of weapons you used like in the shop and for shooting zombies. Plus can I have save I want to use this for a bunch of builds I have but mostly for my vampire fest and other stuff

Even thought on my TDM topic I released the save to it, this one is different. Sorry, but I will have to decline the save requests. There are several reasons. A main one, is because it is really in more of a beta.

If I happen to make a new one of these, I will probably release the save.