Author Topic: Tremors: Planned release  (Read 7459 times)

I'm planning on releasing this, just as a single playertype with several features.
YEEEEEE

YEEEEEE
Planned features:
Wicked sound effects straight from the movie
Realistic devouring (already almost done, just need sound effects)
Burrowing (already done)
Leveling buildings

EDIT: I might also add an easter egg if ottospark can do this.  When you press the light key it will play music simulating a digested radio.
« Last Edit: August 23, 2011, 12:39:30 AM by Hydrabisque »

How the hell does this burrow? Can it only burrow into bricks?

How the hell does this burrow? Can it only burrow into bricks?
Crouch is burrow.

Crouch is burrow.
So it just disappears from view and is unhittable?

So it just disappears from view and is unhittable?
Wrong and wrong, when it moves you can see a lump jutting out of the ground, and it is hittable.

So it just disappears from view and is unhittable?
If you are still, yes. However, if you move, you are shown alittle bit. You are still hittable, but not as big as a target as before. You move alot faster underground as well.

oic so it doesn't use some hacky way to go through bricks and map terrain lololol

Cool.

oic so it doesn't use some hacky way to go through bricks and map terrain lololol

Cool.
I don't even know if that's possible.  Unless there's a way to completely no-collide the player on crouch.

I don't even know if that's possible.  Unless there's a way to completely no-collide the player on crouch.
If you somehow coded a no-collide player that would be extremely exploitable.

If you somehow coded a no-collide player that would be extremely exploitable.
It's probably possible, anything is mostly possible.

No-ray cast player then  :cookieMonster:

And no collide would be good for ghosts.

Well, I'm off to bed. Good night.

Good night to you too. You live on Pacific Coast?

Good night to you too. You live on Pacific Coast?
It's 11:12 PM, I'm not good with time so you will have to figure that out for yourself.