Author Topic: C++ Tutorials and Stuffers  (Read 2458 times)

Hey I was wondering if any of you torquescript experts studied C in order to get a handle on torque?  If so, could you point me in the right direction of tutorials and/ or lessons, books, etc. that explain C?  I have a very basic grasp of it and I'd like to start making games/ mods using c++ at some point (Want to work for Bethesda like a baus).

If not, go away >:P

Go to a tech school or whatev?

Go to a tech school or whatev?
Stuff I can do at home, like internet lessons, databases and stuff.

Stuff I can do at home, like internet lessons, databases and stuff.

Oh, alright.

I dunno this shiz, sorry :c

Microsoft probably has some tutorials.


You might know this already, but it's important to know there is a distinction between the C++ language and then the actual libraries that allow you to manipulate graphics and other media.

If you're looking for tutorials on generic C++ then this is a good starting point (which you might already know about):
http://www.cplusplus.com/doc/tutorial/

A good library to get started making games with is SFML:
http://www.sfml-dev.org/

In order to use SFML, you need to know how to link with libraries in your compiler. Since that's compiler specific, you'll have to search for tutorials for your compiler/IDE. If you're using Visual Studio, I think the SFML website will have a tutorial for you.

Make sure you realize SFML is not a game engine, so you'll still have a lot of work to do in order to get a sizable game up and running.

lazyfoo for sdl, nehe for opengl
but know your basic stuff first

lazyfoo for sdl, nehe for opengl
but know your basic stuff first
I highly suggest SFML over SDL since SFML is based on C++ instead of C.

If you want to go low level and work directly with OpenGL, then Nehe is a good place to start. However, I'm discovering that some of the basics on Nehe are outdated and don't cover things like vertex buffer objects which are what should be used when rendering polygons.

http://www.youtube.com/watch?v=tvC1WCdV1XU

A great tutorial series. It starts from the very basics and when you're done with it you should be on your feet.

I would also suggest SFML.
It's a nice library.

Wow thanks guys.  I'll be sure to look into this stuff.

Who the forget learns C++ to understand Torque? That's like if I went and learned Java to understand Lua.

Who the forget learns C++ to understand Torque? That's like if I went and learned Java to understand Lua.
They are really similar.

Learn PHP
PHP is somehow related.

EDIT: asdf. Firefox opens php files unless there online.
« Last Edit: August 23, 2011, 02:16:32 PM by Flood »