datablock ParticleData(TTTTracer)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 120;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = false;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/dot";
//animTexName = "~/data/particles/dot";
// Interpolation variables
colors[0] = "1 1 0 0.5";
colors[1] = "1 1 0.4 0.5";
sizes[0] = 0.05;
sizes[1] = 0.01;
times[0] = 0.0;
times[1] = 0.25;
};
datablock ParticleEmitterData(TTTTracerEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 0; //0.25;
velocityVariance = 0; //0.10;
ejectionOffset = 0;
thetaMin = 0.0;
thetaMax = 90.0;
particles = TTTTracer;
useEmitterColors = false;
};
I'm trying to make an emitter, that's a small semi-transparent yellow trail behind the bullet. The yellow trail works, but there is also a very large white trail, about 5x the size of the smaller one. What's causing thing?