Author Topic: Badspot, what did you use to make stuff for retail blockland?  (Read 1692 times)

I remember you told me it when you used to play, but i forget what it was, and if it doesn't have a .dts exporter, can you give me a link for it? I'll search for the program you use if you tell me what it is

Its called: Super uber magical thingy that makes awsome games.

(Sorry i dont know i just wanted to say something)

Most likely Milkshape 3D, it does more then meets the eye. Blender is another possible one and 3DS.

Or he could have used any other 3D modeling program, than import it to milkshape.

Then*? :cookieMonster:
Omgwtfbbq I just became a grammar national socialist!

Most likely Milkshape 3D, it does more then meets the eye. Blender is another possible one and 3DS.
Maybe, but the bounding boxes are perfect, when i export things with a bounding box, its of course a box the size of the model, not the shape :(

I think he said he uses 3d studio max and some other program ive never heard of

Most likely Milkshape 3D, it does more then meets the eye. Blender is another possible one and 3DS.
Maybe, but the bounding boxes are perfect, when i export things with a bounding box, its of course a box the size of the model, not the shape :(
... please learn how to use Modeling programs, make a box then rename it to collision. That box becomes the bounding Box!!!

So all i gotta do is make something, then rename it to Collision in the Group tab? Cool, i'll go test that

I think he said he uses 3d studio max and some other program ive never heard of

i think he uses Maya like ephialtes
I've been working with maya for the past month, and i still suck at it :(