I made this as a quick build in order to host some form of TDM server at some point. The build turned out really quite well and I hosted a server earlier today with it in. I'm not sure whether using RPGs and Grenade Launchers within 6-wide corridors is such as good idea. Anyway, moving on...
[PICTURES]The main "Arena" with two bridges connecting the Red and Blue areas. There's also a floating square platform in the middle. The "Green" is slime which kills people.
The spawn room and class selection with the 6 avaliable classes. The thing on the right hand side is for medic healing and only medics can use it. Everyone else has to wait to be healed :)
The blue corridor with the spawn room on the right hand side. The area in the first picture is through the door on the left. The "Sniper Area" thing takes you to the next picture.
The Sniper Area accessed from the end of each corridor (Picture 3). This was added as a kind of extra after I realised that a Sniper class is practically useless without somewhere to shoot from. Thus, it's considerably more plain than I'd have otherwise made it...probably...
One of the bridges viewed from the central platform. The build uses AMBIENT lights, thus cannot be seen from a distance, making it harder to see the enemy, but giving enough light to see where you're going.
Classes:Sniper: Military Sniper, Sniper Carbine, Pistol, Conc. Grenade x2
Assault: Battle Rifle, Pistol, Conc. Grenade, FN P90, Stick Grenade
Spy: Invisibility Watch, FN P90 Silent, TF2 Butterfly Knife, Conc. Grenade x2, Fast Player-type
Explosives: RPG, Grenade Launcher, Pistol, Conc. Grenade, Stick Grenade
Heavy: Battle Rifle, Pump Shotgun, Pistol, Stick Grenade x2, Slow Player-type (TF2 Heavy actually :) )
Medic: TF2 Medigun, Pistol, Bullpup, Conc. Grenade x2, use of healing pads
As you can probably tell, I used most weapons from the Tier + Tactical set...
The arena does support CTF, but I couldn't get the CTF gamemode to work properly so gave up.
Comment and rate as you will.