Its your shadow
NOoooo way the circle is bigger than a 32x32 baseblate
Its the Map's "Star". It makes a shadow
nooooo now it came back :(
what????? STAR?
new fxSunLight(SunLight) { position = "2.75706 -3.71652 -9.41604e-008"; rotation = "1 0 0 0"; scale = "1 1 1"; Enable = "1"; LocalFlareBitmap = "base/lighting/corona"; RemoteFlareBitmap = "base/lighting/corona"; Sunational socialistmuth = "0"; SunElevation = "28"; LockToRealSun = "0"; FlareTP = "1"; Colour = "0.100000 0.100000 0.200000 0.200000"; Brightness = "1"; FlareSize = "2"; FadeTime = "0.1"; BlendMode = "0"; AnimColour = "0"; AnimBrightness = "0"; AnimRotation = "0"; AnimSize = "0"; AnimAzimuth = "0"; AnimElevation = "0"; LerpColour = "1"; LerpBrightness = "1"; LerpRotation = "1"; LerpSize = "1"; LerpAzimuth = "1"; LerpElevation = "1"; LinkFlareSize = "0"; SingleColourKeys = "1"; MinColour = "0.000000 0.000000 0.000000 1.000000"; MaxColour = "1.000000 1.000000 1.000000 1.000000"; MinBrightness = "0"; MaxBrightness = "1"; MinRotation = "0"; MaxRotation = "359"; minSize = "0.5"; MaxSize = "1"; Minational socialistmuth = "0"; MaxAzimuth = "359"; MinElevation = "-30"; MaxElevation = "210"; RedKeys = "AZA"; GreenKeys = "AZA"; BlueKeys = "AZA"; BrightnessKeys = "AZA"; RotationKeys = "AZA"; SizeKeys = "AZA"; AzimuthKeys = "AZ"; ElevationKeys = "AZ"; ColourTime = "5"; BrightnessTime = "5"; RotationTime = "5"; SizeTime = "5"; AzimuthTime = "5"; ElevationTime = "5"; };