Is there any way to make an Armor have an HP value greater than 100? I tried setting 'maxDamage' to 1000 in it, but as soon as it is damaged past 100, it plays the 'fall over' animation and freezes the game after a few seconds.
I am assuming the Check Health scripts use if(%player.getDamageLevel() > 100) - is there a way to change this?
Edit: Solved - I was trying apply damage to a 'standard' player, not the edited high HP player in a minigame.