Author Topic: Massive Problems with Vista  (Read 2209 times)

My problems have got worse.

1. The 1.03 patch. Whenever the updater downloads it, blockland immediately crashes and no installer pops up. Reinstallation does not work either.

2. Massive, flickering, random textures that appear and disappear at stroboscopic frequency and obscure play, as evidenced in the Bedroom screenshot below. They never go away and affect all 3D parts of the game

I have a capable dual-core CPU, a good graphics card and the very latest Catalyst 7.5 Drivers, as well as (legal) Vista Home Premium 32-bit. I'm not doing anything silly like overclocking and am experiencing no problems in any other games OpenGL or DirectX. I am certain it is not a hardware fault.


Thanks.

And the flickering?

This is strange, I have a setup very similar to yours, but I've never had this problem, but since we have different video cards (You have an ATI and I have an Nvida), this is probably video related, I have the same OS, dual core. The flickering is probably texture filtering run amok.

I have this problem too :( it seems many people do
I have Vista, but I don't tihnk its vista itself. I think it is the vista drivers for our ati cards

Well, I've contacted ATi and am awaiting a response.

I'n not hopeful though, as they state their Vista OpenGL drivers are in beta anyway.

yea it start ever sense the update befor i thought it was this dell guess not


o no... this is after i did the manul update :(

« Last Edit: June 02, 2007, 10:41:35 AM by INSANE12 »

Well, I've contacted ATi and am awaiting a response.

I'n not hopeful though, as they state their Vista OpenGL drivers are in beta anyway.

Windows Vista only emulates OpenGL, from Wikipedia:

There are some issues for software developers using some of the graphics APIs in Vista. Games or programs which are built solely on Vista's version of DirectX, 10, will not work on prior versions of Windows, as DirectX 10 is not backwards-compatible at any level.[22] According to a Microsoft blog, there are three choices for OpenGL implementation on Vista. An application can use the default implementation, which translates OpenGL calls into the Direct3D API and is frozen at OpenGL version 1.4, or an application can use an Installable Client Driver (ICD), which comes in two flavors: legacy and Vista-compatible. A legacy ICD, the kind already provided by independent hardware vendors targeting Windows XP, will disable the Desktop Window Manager, noticeably degrading user experience under Windows Aero. A Vista-compatible ICD takes advantage of a new API, and will be fully compatible with the Desktop Window Manager.[23] At least two primary vendors, ATI and NVIDIA, are expected to provide full Vista-compatible ICDs in the near future.[24] However, hardware overlay is not supported, because it is considered as an obsolete feature in Vista. ATI and NVIDIA strongly recommend using compositing desktop/FBOs for same functionality.[25]

yea it start ever sense the update befor i thought it was this dell guess not


o no... this is after i did the manul update :(


Reload your connection. It's not rocket science.

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yea it start ever sense the update befor i thought it was this dell guess not


o no... this is after i did the manul update :(



After a patch, the executable is different and this will cause most security software and firewalls to reset.  In the future, please post new problems in their own thread instead of piggy-backing on an existing one.