Author Topic: New Tank Script  (Read 2476 times)

turning neck?
Z For Turret View/Rotation, and then if you fire while turned sideways the projectile point is on the "Head"
Brilliant No?

Z For Turret View/Rotation, and then if you fire while turned sideways the projectile point is on the "Head"
Brilliant No?
Yes no yes no yes no yes no I DON'T KNOW!!!!!
Are you mocking me or might this actually work?

I'm saying its totally possible... and i had another thought, if you could somehow key 3rd person rotation looks into the Turret, and mount the Projectile point on it it might work! :cookieMonster:



Hmmm. Maybe if there was a way for the tank to stop instanouesly and switch to turret control.

ok now its sounding almost too complicated lol

You guys are over complicating it! Simply use "w" and "s" to move the tank forwards and backwards and then use "a" and "d" to spin the base left and right. The top of the tank could be controlled by the mouse alone and left click would fire.

You guys are over complicating it! Simply use "w" and "s" to move the tank forwards and backwards and then use "a" and "d" to spin the base left and right. The top of the tank could be controlled by the mouse alone and left click would fire.
Would be the best way to do it, in theory. However, you'd need a scripter to give it a shot for ya.

you'd need a scripter to give it a shot for ya.
That is a defiant want...

I would prefer an armor proof tank over 1 man army tanks
Just sayin

Silent Needs No Tank...



Ok maybe i want the Scorpion... But Still!
« Last Edit: September 11, 2011, 11:25:03 PM by SilentNinja45 »

Yes, what about free-look? Problem is you can't rotate your head all the way unless if there is a way.

Making a static tank model, that is aimed entirely by moving the entire tank left/right would be very easy, I've done similar things before
Taking it one step further and make the projectile shoot in the direction your camera is facing would be easy.
Making the turret rotate with your camera might not

turrets that the player is in are usually controlled by the mouse, so if the game could be tricked into thinking the player is in the turret, maybe it would turn w/ the camera? just throwing out an idea...