I am trying to figure out a way so when i press Tab, it tabs like it would in let's say, notepad or some other text editor. I can't figure out a way to do this, anyone have any ideas?
Several people, including myself, have tried this to no avail. As it turns out, when you hit tab in a gui ml text edit box, it does add a tab, but the text box does not show tabs. I would reccommend you make an accelerator that instead simulates hitting the spacebar 5 times when the tab key is pressed.
Yeah I was thinking about that space bar method. But how does one check if the tab key is pressed, besides key-binding?
check your casespaceAsTab()SpaceAsTab()I'm pretty sure TS is case-sensitive, but it's been awhile so don't hold me to it
You would be better off defining a new actionmap which gets pushed when you open your ingame script editor gui, which then contains keybinds for tab/whatever else you want to bind, and then pops the actionmap when the gui closes.Don't screw with accelerator/command - it wasn't made for this purpose.
from my experience in-game scripting breaks with tabs completely unless you just cut all the tabs out.i think in this case it's more trouble than it's worth, but this forum isn't for giving opinions, now, it it?