//Flying vehicle fields //jetSound = ; //AudioProfile //engineSound = ; //AudioProfile
There must be some way to get the idle sounds to work, take Strato's planes, for example.
//This is near the beginning of your scriptdatablock AudioDescription(vehicleNameLooping3d){ volume = 8.0; isLooping= true; is3D = true; ReferenceDistance= 5.5; MaxDistance= 80.0; type = $SimAudioType;};datablock AudioProfile(vehicleNameSound){ filename = "./engineSound.wav"; description = vehicleNameLooping3d; preload = true;};
//This is near the endfunction vehicleNamevehicle::onadd(%this,%obj){ %obj.PlayAudio(0,vehicleNameSound);}