Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 235104 times)



Try using slot 3.
nope
slot 0 worked.



oh and i made GameMode_Zombies, don't worry about infection.

oh and i made GameMode_Zombies, don't worry about infection.
Infection doesn't involve zombies, it's different. Anyway it's pretty much done.

Infection doesn't involve zombies, it's different. Anyway it's pretty much done.
it wouldn't be hard to make, for zombies a slower playertype with a zombie claw weapon and humans the standard non jet

What I'm saying is that Brian made Infection with zombies and I made a version that uses teams, and both will probably be released.

How do you modify team scores with events?

How do you modify team scores with events?
You can't yet. Just drop me a line over here so I remember and I'll do it when I get a few minutes. :)

How do you modify team scores with events?
Quote
Slayer is great for combat themed minigames but I would like to use it for soccer. Except I can't because there is no way to modify team scores with events.

Sure I could just event everything from ground up but Slayer gives me a nice base to build on. In fact, for a simple soccer all I need is two Slayer teams, team spawns, and these events. The scoring and round restarts would be handled by Slayer which works just fine.

For your purposes wouldn't it be better to just add the score to the player that scored it? That way you can see how many goals each player has scored in addition to the team score.

For your purposes wouldn't it be better to just add the score to the player that scored it? That way you can see how many goals each player has scored in addition to the team score.
Huh. I never though of that. My mind was set too much on the team mechanic. Even so I think events for changing team score would be a great addition.

Edit: Except you can't increase the score of a team 2 player when team 1 player made an own goal.
« Last Edit: January 27, 2013, 02:58:37 PM by Demian »

Edit: Except you can't increase the score of a team 2 player when team 1 player made an own goal.
You can decrease their score. When only the difference between the two team scores matters, they're effectively the same ting.

Greek, use spawnBrick.isBlocked() when picking spawn points to determine if you should see if there's a better spawn brick available. Will keep multiple players from using the same spawn if there are enough for everyone and you iterate over them. Just stumbled upon it by accident while coding a gamemode and it was exactly what I was looking for.

Greek, use spawnBrick.isBlocked() when picking spawn points to determine if you should see if there's a better spawn brick available. Will keep multiple players from using the same spawn if there are enough for everyone and you iterate over them. Just stumbled upon it by accident while coding a gamemode and it was exactly what I was looking for.
Thanks! You just saved me a lot of time. That must be new.

Thanks! You just saved me a lot of time. That must be new.

It must have been added together with the new AIPlayer functions.
Making bots is much easier when you can add new functions.

:cookieMonster:

It must have been added together with the new AIPlayer functions.
Making bots is much easier when you can add new functions.

:cookieMonster:
Wow, there are new AIPlayer functions? :o
Gotta check that out soon.
But yeah, that makes things quite easier. :P

Wow, there are new AIPlayer functions? :o
Gotta check that out soon.
But yeah, that makes things quite easier. :P
Yeah Badspot added some nice new functions :D http://forum.blockland.us/index.php?topic=220365.msg6294990#msg6294990