Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 234119 times)

They're interesting, but not priorities.
Good to know that they've been considered, but it's odd how a seize ground/domination type mode wasn't avalible from the start  :cookieMonster:

OMA was just submitted to RTB!

Good to know that they've been considered, but it's odd how a seize ground/domination type mode wasn't avalible from the start
It's pretty much the same as territory, but the points have to be captured in order, right?

It's pretty much the same as territory, but the points have to be captured in order, right?
Which can be done with events fairly easily?..

It's pretty much the same as territory, but the points have to be captured in order, right?

Not in order. You capture a point and you gain x points per y seconds. Capture 2 and you gain 2x points per y seconds. Etc. First person to get z points wins. Lol variables... But we're on the same page right?
Also, there should still be the option to give points to the team for kills as well.

Not in order. You capture a point and you gain x points per y seconds. Capture 2 and you gain 2x points per y seconds. Etc. First person to get z points wins. Lol variables... But we're on the same page right?
Also, there should still be the option to give points to the team for kills as well.
Ah, I get it now. Interesting.



One Man Army was just released on RTB!

Download


All was going well while coding rush... then I was reminded out that arming and actually it being captured is different. Hmf...

Ok, how do I get the boss to spawn on their own team spawn, and not just in the default spawn of a map as if there is no spawn point?

Ok, how do I get the boss to spawn on their own team spawn, and not just in the default spawn of a map as if there is no spawn point?
Plant a team spawn and paint it their default color, red.

All was going well while coding rush... then I was reminded out that arming and actually it being captured is different. Hmf...
Did you figure it out?

Did you figure it out?

Yes, it is very close to being done. I just need to add the ticket display, the resetting of ticks on capture, and the transition of areas.

Sweet can't wait :D
Is the m-com station a brick?

Also, Greek did you say you were thinking about making a mini-game rotator or something? I could have sworn you said that.

Also, Greek did you say you were thinking about making a mini-game rotator or something? I could have sworn you said that.
Yeah, the core features like map cycle and save loading work already but there's still a lot to do and it's on the back-burner right now.

Wow that would be so perfect for my project! Hope you get around to it... Some day.
I actually thought the save / map rotation would be the hardest, with the mini-game it would just switch between mini-game favorites.

with the mini-game it would just switch between mini-game favorites.
It would... Except that those are client-sided.

I tried to host an OMA server.
Boss had: sword, TF2 butterfly knife (the one that 1-hit backstabs), invisibility watch, and a nerfed hookshot.
Also 0 health modifier.
Normals had: oblivion sword
It was all dark and names were completely hidden.

It was possible for either team to win if the boss was good enough.


But then everyone left.