Total Members Voted: 116
Do you think you could add the ability for 1-flag CTF, unless I can do that with events..
miniGameCanDamage() does not seem to work properly. In a TDM it returns 0 in pretty much all cases (Same team, no teams, different teams).
For whatever reason, I've updated slayer on RTB twice I think, and when I got to servers, it says that I haven't updated slayer at all...
Is there a flag capture point? Sorry about so many questions. I dont think my slayer updated correctly.
Works fine for me, I was just hosting a TDM. Can you post you console log and then your debug_server.log (found in config/server/Slayer).
Here you go.
Can you give me the script for the weapon that wasn't working? Were the default guns working?
Default guns were working. Toxbow is on RTB, but I changed line 374 to if(miniGameCanDamage(%obj,%col)).
I have to be in the minigame just for people to destroy vehicles. They can ride vehicles but not damage them.Yes I have vehicle damage on.
Fixed. https://bitbucket.org/Greek2me/slayer/changeset/3e10376e7991
That doesn't fix it at all.
Yes it does, I tested it. That function is used by the minigameCanDamage function, and it checks whether certain object classes can be damaged. Your object is a projectile. Previously, projectiles returned false. They now return true.
Ugh. I thought Slayer's minigameCanDamage comes with friendly-fire-check like in Space Guy's TDM.
It checks for friendly fire in the minigameCanDamage function.
Fixed. https://bitbucket.org/Greek2me/slayer/changeset/3e10376e7991Thanks. https://bitbucket.org/Greek2me/slayer/issue/20/unable-to-damage-vehicles-when-ownerEDIT: Does that happen with bricks too?