Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 240899 times)

Here's a compatibility update you could add in: TDM used minigame.teamcol[TeamNumber] to store the colors of individual teams. Without this, the function getColorIDTable, which is used for coloring stuff like stickybombs and the ubercharge, defaults to red.

Here it is used in script, for reference:
%col = getColorIDTable(%player.client.minigame.teamCol[%player.client.tdmTeam]);
Ok. https://bitbucket.org/Greek2me/slayer/issue/43/tdm-color-compatibility

So uh... is it finished yet? :D

Also another question about the new beta version thing. Is the issue with the ally same colors fixed in this one?
Yes.
Nope, not yet.



I was bored and I didn't feel like tackling any major issues right now, so I worked on the help page a bit:

Wow, that looks lovely c:

This mod always had such a fantastic GUI.

the reason you shouldn't make custom gui borders is to make it fit in better.

just imagine that GUI picture you posted with obnoxious orange, green, or red colored borders/bar and etc.





unless you are really good with design hold off on customizing that stuff.

Wow, that looks lovely c:

This mod always had such a fantastic GUI.
Thank you!

the reason you shouldn't make custom gui borders is to make it fit in better.

just imagine that GUI picture you posted with obnoxious orange, green, or red colored borders/bar and etc.

unless you are really good with design hold off on customizing that stuff.
Thanks, I most likely won't end up changing the border unless I somehow get tons of time to make it extremely nice. So basically nowhere in the near future.

i sure hope so

i would host some but I have althur to work on, hopefully it gets mostly done by the start summer so I can start hosting TDM's in the middle of summer.
Well actually Conan, I've started making a gear of war map about a year ago... i'm gonna remake it and this would be perfect. All i need now is the perfect player type.

I also have an unfinished Gears of War map. It was a ScatteredSpace project but we abandoned it.

Also, I had made good progress on the Ally Same Colors victory... And then TorqueDev crashed.

:c

That stinks.
« Last Edit: May 12, 2012, 08:04:38 AM by Bosie1997 »

I also have an unfinished Gears of War map. It was a ScatteredSpace project but we abandoned it.

Also, I had made good progress on the Ally Same Colors victory... And then TorqueDev crashed.

Notepad++ ftw.



Issues highlighted in red.

Too little distance.
Unfitting fonts.
Bad positioning.
Bad mixing.

I found another glitch Greek. What happens is that occasionally when you spawn and the mini-game isn't on, you spawn with the inventory set from one of the teams.

Issues highlighted in red.

Too little distance.
Unfitting fonts.
Bad positioning.
Bad mixing.
Thanks for the input.

I added an extra line under the "Welcome to Slayer!" header in the help file.

I'm not sure why you say that there is too little distance between the panels though; they would look bad if spaced the same amount as the margins in the GUI.

The font used for the tabs and normal text is actually Arial, which is the normal Blockland font for that stuff. This is just a slightly larger size. The font used for the window title and buttons is Arial Bold, which looks better than the Blockland default (Impact), since it matches the normal font.

I'm not sure what you mean by "bad positioning".

I'm guessing that by "bad mixing" you're referring to the refresh button next to the close (X) button, right?



I found another glitch Greek. What happens is that occasionally when you spawn and the mini-game isn't on, you spawn with the inventory set from one of the teams.
Can you post a console log?

Semi-important poll added.



Just finished a major update: https://bitbucket.org/Greek2me/slayer/changeset/87a64d568aa3
Allows you to edit any minigame (as long as you have permission) by selecting it in the join minigame window and clicking Edit.
« Last Edit: May 12, 2012, 10:08:31 PM by Greek2me »


Zombie mode status?
I have lots to do IRL atm so the progress is slow, hopefully I'll be able to continue on it in the following weeks.

There is no question that the host should have the rights to end any slayer minigame. However, if the minigame is modifed, maybe an extra line should show up saying who made the changes.