Poll

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84 (71.2%)
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34 (28.8%)

Total Members Voted: 116

Author Topic: Slayer  (Read 235015 times)

Slayer now has somewhere around 1,500 users! :)


I would honestly like to see this updated to work with Zap Cause currently i can do map cycle like so.
Use Zack0Wack0s minigame events
on minigame resets> (namebrick)> set color> (team) so yeah just gonna use that simple method to make a map cycle and stuff through toggle events.

Yeah I have done that method before. I'm also working on rudimentary ZAPT support.

ZAPT support has been added. You can make changes to ZAPT settings via the Advanced tab.

https://bitbucket.org/Greek2me/slayer/changeset/c0de9118dfc3

The settings only appear if ZAPT is enabled on the server.

ZAPT support has been added. You can make changes to ZAPT settings via the Advanced tab.

https://bitbucket.org/Greek2me/slayer/changeset/c0de9118dfc3

The settings only appear if ZAPT is enabled on the server.
Oh cool. Been waiting on this for a while.

I want a original zombie mod for slayer. Not based of L4D2. What ever happened to Hell's Hero's project?

I'm going to work on it soon, just I put the project to the side for a while for other things. It will be done, don't worry about that.

I'm going to work on it soon, just I put the project to the side for a while for other things. It will be done, don't worry about that.

I may beat you to it, if you take too long.

Well if you want to do it, just tell me and I'll give you all the design/feature ideas I had.

I may end up not having time to do it

Well if you want to do it, just tell me and I'll give you all the design/feature ideas I had.

I may end up not having time to do it

We'll see.

I had a suggestion for a change to how capture points work.
I think the capture points should have a physical zone that stretches upward about 6 units from the brick, and detects players within that zone rather than player collision with the brick.

I had a suggestion for a change to how capture points work.
I think the capture points should have a physical zone that stretches upward about 6 units from the brick, and detects players within that zone rather than player collision with the brick.
It already does that, it's just that the zone is very small. I can add an option to extent the zone if you like.

It already does that, it's just that the zone is very small. I can add an option to extent the zone if you like.
Yes, that would be perfect.

when i click on the slayer minigame, the edit button goes away :/