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Total Members Voted: 116

Author Topic: Slayer  (Read 234324 times)

I'm working on an End of Round Report. It's pretty basic (it's just a fancy textbox with TML formatting), but it should work nicely. Gamemodes will be able to inject custom fields and data.

Here's an example of the API as it is right now:
Code: [Select]
Slayer_Scores.initList("200,300,400,500","<h3>Player\tScore\tKills\tDeaths\tCaptures</h3>"); //tab breaks, headings
Slayer_Scores.addLine("<colorHex:ff0000><b>Greek2me</b>\t150\t51\t47\t2</color>");
Slayer_Scores.addLine("<colorHex:0000ff><b>Mouse</b>\t15\t16\t32\t0</color>");
« Last Edit: September 10, 2012, 01:40:58 AM by Greek2me »


I'm working on an End of Round Report. It's pretty basic (it's just a fancy textbox with TML formatting), but it should work nicely. Gamemodes will be able to inject custom fields and data.

Here's an example of the API as it is right now:
Code: [Select]
Slayer_Scores.initList("200,300,400,500","<h3>Player\tScore\tKills\tDeaths\tCaptures</h3>"); //tab breaks, headings
Slayer_Scores.addLine("<colorHex:ff0000><b>Greek2me</b>\t150\t51\t47\t2</color>");
Slayer_Scores.addLine("<colorHex:0000ff><b>Mouse</b>\t15\t16\t32\t0</color>");

Looks great greek, keep up the fantastic work.


Thanks!

I think that I'll make it display teams at the top of the list, so you can see total scores and such.

So players don't need a client sided add on?

So players don't need a client sided add on?
Anybody that has Gamemode_Slayer installed will see the score GUI. Anybody else will see a message telling them that they can't see it unless they get Slayer.

Anybody that has Gamemode_Slayer installed will see the score GUI. Anybody else will see a message telling them that they can't see it unless they get Slayer.

You should add support for the BLG client as well. RTB too, if possible, although I doubt it.

Add Assist Kills!

Flag captures, flag drops, flag recoveries, etc...

Also Greek, rather than just Captures, you could have "Defenses" as well! A defense is when say team blue is trying to capture a point, and someone on red stops them and the process of capturing the point is either delayed or cancelled because the guy on red stepped on the point to defend it from blue.

You should make an option in the GUI to toggle it saying +1 in center print when you kill someone.

You should make an option in the GUI to toggle it saying +1 in center print when you kill someone.
Or whatever kill-combo you get at the time: +1, +2, +3, etc...

You should add support for the BLG client as well. RTB too, if possible, although I doubt it.
This.

Though RTB wouldn't be possible.

Thanks!

I think that I'll make it display teams at the top of the list, so you can see total scores and such.
I think you considered ordering the players in their own team?
With the teams also in order of most points.

Like, you see a red box or just any colored box around every team, within it you see the teammembers and their score and the total score of the team.
Then another box for the other team...

You should add support for the BLG client as well. RTB too, if possible, although I doubt it.

I'll do that eventually I think. The only problem is that then the client wouldn't have my TML parser which I use for formatting (it extends TML quite a bit).

Add Assist Kills!

Flag captures, flag drops, flag recoveries, etc...

Also Greek, rather than just Captures, you could have "Defenses" as well! A defense is when say team blue is trying to capture a point, and someone on red stops them and the process of capturing the point is either delayed or cancelled because the guy on red stepped on the point to defend it from blue.
Maybe.

Done, a CTF update was released today.

Eh that's a lot of work and it's easy to "boost" or whatever. I think it's fine how it is.

Teams are listed at the top, sorted by points. Player are all listed in a big group sorted by points, under the teams.


Ignore the symbol on the flag, I just wanted to see if it forgets up the texture or not.

I made a new model for the CTF flag that actually looks like a flag, not like some... thing on a pole. It's animated and has a fancy flag-colored light. Does anybody know if it's possible to let spawned items play animations? Oh stuff, it actually works!

« Last Edit: September 12, 2012, 12:45:54 PM by Gravity Cat »