Author Topic: Help mega Bear  (Read 3744 times)

Mega Bear Says The pack Will be released Soon If He can Fix this

this damn bug is preventing my custom plants from appearing.

TSStatic::onAdd: unable to load shape: Add-Ons/Map_IslaNublar/dts_flax1r.dts
Add-Ons/Map_IslaNublar/IslaNublar.mis (0): Register object failed for object (null) of class TSStatic.

If You Find the Awnser plz Tell me Or Mega bear

Lol well, thanks for making this topic I suppose.

I'll elaborate some more.

My custom plants are not appearing due to the bug stated in the OP. I've checked the script plenty of times and I see no error whatsoever. I'll post it for your sakes though.

Code: [Select]
new TSStatic() {
      position = "-66.4135 428.032 130.751";
      rotation = "1 0 0 0";
      scale = "0.1 0.1 0.1";
      shapeName = "./dts_plamt5.dts";
   };

I have many many lines similar to this, since there are lots of custom plants used in the map. Every single one of the plants fail to load when I launch the map and spawn. These are the same plants as used in Nasoa's Ogygia, and I've compared scripts already. I am either missing an obvious flaw or the plants simply won't work, in which case I'll just replace them with the default trees which lack variety. ;_;

Lol well, thanks for making this topic I suppose.

I'll elaborate some more.

My custom plants are not appearing due to the bug stated in the OP. I've checked the script plenty of times and I see no error whatsoever. I'll post it for your sakes though.

Code: [Select]
new TSStatic() {
      position = "-66.4135 428.032 130.751";
      rotation = "1 0 0 0";
      scale = "0.1 0.1 0.1";
      shapeName = "./dts_plamt5.dts";
   };

I have many many lines similar to this, since there are lots of custom plants used in the map. Every single on of the plants fail to load when I launch the map and spawn.
Have You Checked if The Textures Are in The Photo?

The textures are included, if that's what you mean.

The textures are included, if that's what you mean.
HHMMM...
Have You Re-Wright The Script?

Why the hell would I manually rewrite over 500 lines of code.

Why the hell would I manually rewrite over 500 lines of code.
Only The Texture Areas

Only The Texture Areas
The textures execute the moment the plants load. The textures aren't the problem, the shapes don't appear at all.

The textures execute the moment the plants load. The textures aren't the problem, the shapes don't appear at all.
I Will Have To Dig Deep Into The Forums
*Puts On Mining Helmet And Shovel*

Try
materials>reload all textures

Torque>Textures>Starter

plamts? Nice species you got there.

plamts? Nice species you got there.
You Found The Error i Think?

Try
materials>reload all textures

Torque>Textures>Starter
The problem is not the textures.

You Found The Error i Think?
*Facepalm*

The problem is not the textures.
*Facepalm*
Oh The model Well I Have A Idea To Release The Mod Release The dinos As A Beta And When We Find The Problem We Release The Map

You don't know what you're talking about. I feel like I'm getting progressively dumber from what you say.

Anyway, I'm probably going to replace the plants with default ones.