What exactly is PaintMod about?
All I've seen is a few feature descriptions such as "automatic reset", "player sorting", "runs on it's own", etc.
In the standard gamemode, there are two teams with a colour, and they have to paint the most blocks their colour to win the round. After the round, colours on the build reset and you play again.
EDIT:
Progress on ORPG is starting to pick up after a bit of a halt. Now I'm getting to parts of the code actually 'seen and used' by the user.
I've figured out some maths that give you a fair maximum damage a player an deal by melee.
m1 = (l * 50) / 100
m2 = (a * 22.5) / 100
m3 = (s * 22.5) / 100
r1 = (m2 * m3)
r2 = (r1 * 100) / m1
r = r2 * dm
----------------------------------------------
----------------------------------------------
LEVEL: 50
ATTACK: 27
STRENGTH: 34
(DAMAGEMULTIPLIER) = 0.4
m1 = (50 * 50) / 100 = 25
m2 = (27 * 22.5) / 100 = 6.075
m3 = (34 * 22.5) / 100 = 7.65
r1 = (6.075 * 7.65) = 46.47375
r2 = (46.47375 * 100) / 25 = 185.895
r = 185.895 * 0.4 = 74.358So the default damage multiplier will be somewhere around 0.5.
Perhaps I'll implement some sort of events system where I can open up an interface and push out an event with certain effects. I can see that being a fun thing.
EDIT2:
I'll also be working on the ORPG interface soon, so I'll be posting pictures of that.