Author Topic: [VIDEO] going to the store (in Blockland) - Some interesting news  (Read 4370 times)

I showed this to my brother.

He laughed his ass off.

My dad asked us why we where laughing so hard, and saw it.

Thanks, no cookies for a week. =(

Probably better for you fatass hahahaha jk!


So how were those animations done? Shaper can't animate, i think, to have it in Milkshape 3D may make the size of the player different from the original and it also squishes the bones into a very small radius, did you use Blender with a DTS importer thingamajig?


DSQ Tweaker
....HOW.....is it that I had been doing some research on this VERY program, had downloaded it JUST yesterday, the last POST about it on these forums being on july 1st...and suddenly I am not the only one messing with it, wow

...


Mind making a small tutorial on how to edit the animations? :o

Oh...you made a topic about it yesterday..
« Last Edit: September 27, 2011, 12:39:11 AM by soba »

loving shat myself oh god

10/10 would 10 again

is it just me, or does eski have a roostery ego

awesome job, though

is it just me, or does eski have a roostery ego

awesome job, though
How so, where at?

I mean, that's a thing I want to be aware of, so I can avoid it.

DSQ Tweaker
Wait what?
When I tried DSQ Tweaker there were NO possible ways of editing animations.
dsdgffas
How2 use it properly?

Wait what?
When I tried DSQ Tweaker there were NO possible ways of editing animations.
dsdgffas
How2 use it properly?
Open m.dts
Open an animation.dsq

DSQ Nodes, second tab

Right click on the name of a node like RightArm and click "Edit Rotations"

If it does not rotate in the animation you chose, you may not be able to edit it. For example in this video for the head movements I had to also use the undo animation and select "Cyclic" because the run animation does not move the head. Some of the animations let you rotate things that don't appear to rotate in that animation.

You can change the duration in DSQ Sequence so that it matches the length of other animations you view or edit. You can begin with one animation and then have it named under another animation so that it's more convenient to trigger (e.g. use m_look for cycled hip rotations and save it under m_activate, and a note, m_look seems to translate the entire body a little bit, so you'll get some odd movements which may or may not be noticeable when you use that in a cycle).

It seems you are unable to add frames or translations.

1000/1
Would watch again and again and again and again...

OH MY GOD YOU DID NOT!!!!!!!!!!!!
100000099999/10

wait, you hve full version correct?