Author Topic: [VIDEO] going to the store (in Blockland) - Some interesting news  (Read 4387 times)


I laughed pretty hard, oh my.

I was waiting for someone to do this in BL, this is just way funnier then expected...
I laughed very hard on this.

Congratulations on the successful video Eksi.

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According to this guy, Utorak (which I presume is Utorak007, with some 40k subscribers) twittered about this video. Also, Lewandowski approved it as a video response. So it looks like I'm getting some new viewers (20 likes to 57 likes in one day, #95 most favorited in Comedy today) and we may be getting some new interest in Blockland.
:D





Oooh man, everybody party tonight, like it was 1599, the price of a regular Cat Planet!

Open m.dts
Open an animation.dsq

DSQ Nodes, second tab

Right click on the name of a node like RightArm and click "Edit Rotations"

If it does not rotate in the animation you chose, you may not be able to edit it. For example in this video for the head movements I had to also use the undo animation and select "Cyclic" because the run animation does not move the head. Some of the animations let you rotate things that don't appear to rotate in that animation.

You can change the duration in DSQ Sequence so that it matches the length of other animations you view or edit. You can begin with one animation and then have it named under another animation so that it's more convenient to trigger (e.g. use m_look for cycled hip rotations and save it under m_activate, and a note, m_look seems to translate the entire body a little bit, so you'll get some odd movements which may or may not be noticeable when you use that in a cycle).

It seems you are unable to add frames or translations.
Okay thanks for the tips. I guess I'll just look for other ways of going about it.



Oooh man, everybody party tonight, like it was 1599, the price of a regular Cat Planet!
Caattt planet! Caat planet!






Here's a prediction guys:

>Eksi/popular video maker person uses program to enhance content
>Tells people what they use
>one week later
>15 new things using the same program

Trust me, it'll happen.