Poll

Is this a good idea?

Strong yes.
12 (70.6%)
Yes.
2 (11.8%)
Maybe.
1 (5.9%)
No.
1 (5.9%)
Strong no.
1 (5.9%)

Total Members Voted: 17

Author Topic: Boomerang  (Read 2629 times)

Wind Waker was amazing ;) I never finished it but I played it for at least 100 hours lol. I never finished OoT or TP either :C

Sidenote: Nasoa are we going to start Triforce?

Wind Waker was amazing ;) I never finished it but I played it for at least 100 hours lol. I never finished OoT or TP either :C

Sidenote: Nasoa are we going to start Triforce?
Can you get up a server?

Wind Waker was amazing ;) I never finished it but I played it for at least 100 hours lol. I never finished OoT or TP either :C

Sidenote: Nasoa are we going to start Triforce?
I beat all three Zelda games I've played, Twilight Princess taking about 10 hours, Ocarina of Time about 500 or so, and Majora's Mask about 50.

Can you get up a server?
Wait, never mind I have stuff to do.

Holy loving stuff yes, I support.

Some from TY Tasmanian tiger would be cool too.





I don't think you can make a Boomerang that comes back...

It would need to be a big animation of it flying out and coming back with a separate projectile that fires out as far the the animation goes.

Only thing is if you moved during this animation all hell would break loose. There would need to be an anti movement code in effect to keep you still while the animation is in effect.

Wait, never mind I have stuff to do.

How about tomorrow at 6 WST? (almost today lol)

On Topic: This should totally be made. I'll attempt modeling if nobody else will.

here's one from Link

L-------

How about tomorrow at 6 WST? (almost today lol)

On Topic: This should totally be made. I'll attempt modeling if nobody else will.
Moving to BC thread...

It would need to be a big animation of it flying out and coming back with a separate projectile that fires out as far the the animation goes.

Only thing is if you moved during this animation all hell would break loose. There would need to be an anti movement code in effect to keep you still while the animation is in effect.
But it would still only hit where you were aiming.

And if something got in the way, it wouldn't work at all.

And if someone was in the path of the animated boomerang, they wouldn't get hurt.

It would need to be a big animation of it flying out and coming back with a separate projectile that fires out as far the the animation goes.

Only thing is if you moved during this animation all hell would break loose. There would need to be an anti movement code in effect to keep you still while the animation is in effect.
You just have it fire a normal projectile, but at the end of its path you continuously set the projectile's velocity to match the direction between it and the player.
Only problem then is collision between walls in tight builds

I guess you could just make the projectile not able to interact with brick collision.

I was just giving the only way I see this working.

Well the Doomerang from the Ty Tasmanian Tiger series can be controlled, Gravity does not affect it but it will go back to it's user if it goes out of a level or it hits a wall.


In TY 1, It was given as a last min gift to defeat the final boss, It is not saved after you beat it and can only be used outside of the level through hacking.

in TY 2, You can buy it from Sly but requires buying a other boomerrang before it to unlock it, It's the same as from TY 1 but will explode when it goes too far or it hits a wall.

I don't know much about it in TY 3 but i do know it was renamed.

Yeah, this looks like we need a boomerang pack instead of just a single boomerang.