Author Topic: Playing a thread right after another played  (Read 780 times)

So I am making a helicopter that has the propellers rotating. Then I have doors that open and close when you hit spacebar. Whenever I hit spacebar to open/close the doors it stops the propellers from rotating. I can not figure out how to make it start playing the rotating thread right after it opens/closes.

Make the rotors independant from the helicopter itself, perhaps?

Kinda like how the tank turret is independant from the default tank

Make the rotors independant from the helicopter itself, perhaps?

Kinda like how the tank turret is independant from the default tank
And then you make it so you can blow up the rotors to make the helicopter not be able to fly >:D

ok well I couldn't script that

that isn't how you do things at all. first, what program are you using?


You need to put the blade rotation on a different animation thread from the doors. Look at the arguments object.playThread() accepts and you'll see you can change the thread number.