Poll

Your Gameplay Rating (Out of 10 - Play through it first.)

Great (9-10)
19 (55.9%)
Good (7-8)
6 (17.6%)
Fair (5-6)
2 (5.9%)
Poor (3-4)
2 (5.9%)
Bad (0-2)
5 (14.7%)

Total Members Voted: 34

Author Topic: EgyptQuest - Interactive Puzzle Challenge (Error fix on Page 3)  (Read 5300 times)

Alashur of keys
What.


You enter the crevice to find the Key of Alashur, but beware, traps lie ahead.


You sir, are a total loving genius.

I using gamemode slayer worked these mummy killed me.

rise max events
I did, but It still missing events. :C. I have talk to kaplhiter about this.

What.
He's deaf and deaf people order words by importance if I remember correctly. In this case I assume he though the person who the key belongs to is more important compared to the object itself. Deal with it.

I did, but It still missing events. :C. I have talk to kaplhiter about this.
Oh yeah i forgot to tell you, Turn slayer off and turn on zombie mode then reset the minigame once all bricks have been ghosted.

Oh yeah i forgot to tell you, Turn slayer off and turn on zombie mode then reset the minigame once all bricks have been ghosted.
slayer with gamemode zombie pretty good worked. But one problem is missing events some. I did max it. Nothing worked. I will try down bit about 5000 events. I put 9999 events, that why missing events. But icygamma did 10,000 event sucessful. I have no idea how he did it. I will talk to icygamma about rise max events.

The black brick isn't supposed to do anything unless you hit it with the key.  Also I left out ONE crucial Add-On:  Event_SetProperties.  I don't have access to my Add-Ons right now, but search for it on RTB, you will find it.  As soon as I can update mediafire, I can put it in the download directly.  If you load the save with SetProperties enabled, it will work normally.

FILE UPDATED

Sorry for the inconvenience.  I couldn't make an update for a while.

And for all your arguing,do NOT use Slayer Gamemodes and run Zombies on your server.

NEVER USE ZAPT WITH THIS.
« Last Edit: October 07, 2011, 10:17:44 AM by SWAT One »

Crucial update added, re-download and enable all the Add-Ons.  I hope you all enjoy!



Furling is probably still hosting it, but I'd rather he kick down the player limit.  It wasn't built for a large expedition crew, but hey.

No, I can't host until my dad decides that giving my computer a static IP is safe, which it is.
« Last Edit: January 04, 2012, 11:51:33 PM by SWAT One »

Played this on Furling's a little while ago and it was really fun.

I noticed that it actually did sort of work well with a large expedition group.

People formed into their own squads naturally and set off to do different objectives - One group of people were battling the Green Demon while another were fumbling with the gates. Occasionally the two groups would meet at a corner and non-verbally and without halt exchange members. Nice little group-mind thing.

Anyway, to the actual game, it was really fun with all of the other players and the rush of fighting Ashlur myself (I got the soul key! :D) but I felt it was mostly running through a maze with occasional shooting. I feel that it could use more interactive areas/terrain, and maybe trap-puzzles. This is ironic because the title itself is "Interactive Puzzle", yet it isn't very interactive (excluding killing the Mummies and collecting Gems) and there were actually no puzzles - simply putting keys into doors, my Grandfather would say. Actually, anyone would say that.


In whole, it was a fun game with a lot of visible effort and creativity put into it, but if possible it would be even more enjoyable if it was an Interactive Puzzle.


grammar-ramma!

Well thank you for that thorough review.  Next version should include a script that auto-enables all the Add-Ons you need, so you only have to enable the script.