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Author Topic: Gamefandan's Ultimate Monster RPG || Server Downtime 11/22/11 - ??/??/??  (Read 30770 times)

Well, say you added a constant server name changer or something and then also added that constantly
Who would do that really?

That, like, defeats the entire purpose of server names.

Who would do that really?

That, like, defeats the entire purpose of server names.
Someone who wanted to forget with the server list? idk

Someone who wanted to forget with the server list? idk
lol

Okay, that's it. forget this server. I'm never going to it again.

The main reason? A handicap named "chris!"

I now have to watch out and crouch everywhere so I can hide from him. Because whenever he sees me, he shoots me with his gold gun. And yeah, he's about level 7000 or something. I'm level 2000 or something, so I can't do anything against him to protect myself. Something needs to be done about him. Make PVP only possible in the PVP arena. He even kills in spawn and nobody is doing anything about it. I can't play this game anymore now because of chris, but I love this game. He HAS to be permabanned because all I see him doing is freekill. I've asked higher levels than him to do something about him, but they seem to not care because he's suprisingly targeting nobody but me.

Great. I am being assasinated every time I leave the castle. He is bypassing the rules by not camping to kill me but killing me whenever he sees me. The map is small, so it's hard to hide from him which he can use in his advantage.

I can't bear it anymore. I leave the castle, he's killing some enemies over at the ice region. He sees me, turns around and shoots me for no reason. Then he continues doing whatever he was doing. He loves ruining fun for me, as he apparently has only been targeting me for the whole day.(Yeah, he's actually been playing there for 7 hours.)
« Last Edit: October 20, 2011, 04:55:43 PM by Yosher »

Despite how many active admins there are, playerkilling is still an issue.

Mostly because admins do almost nothing about it almost all the time until it gets to the mass-murder level.

It may just have to come to either turning off PvP completely or having better administrators.

By 'better', I mean someone who knows how to deal with issues instead of just blindly enforcing established rules.

Despite how many active admins there are, playerkilling is still an issue.

Mostly because admins do almost nothing about it almost all the time until it gets to the mass-murder level.

It may just have to come to either turning off PvP completely or having better administrators.

By 'better', I mean someone who knows how to deal with issues instead of just blindly enforcing established rules.
That'd be me, because I'm pretty strict. As in, English Teacher strict. Lol.
But I can't be active all the time, so :C

Despite how many active admins there are, playerkilling is still an issue.

Mostly because admins do almost nothing about it almost all the time until it gets to the mass-murder level.

It may just have to come to either turning off PvP completely or having better administrators.

By 'better', I mean someone who knows how to deal with issues instead of just blindly enforcing established rules.

Or everyone should stop acting like they all have a huge mental disability and stop killing for fun. You also don't go outside and stab an old lady with a knife for no reason.

But I can't be active all the time, so :C

This is the main problem of why none of all dedicated servers have good administration.

That'd be me, because I'm pretty strict. As in, English Teacher strict. Lol.
But I can't be active all the time, so :C
Strict isn't exactly what I mean.

Being strict but blindly so will result in being a 'badmin'.

Or everyone should stop acting like they all have a huge mental disability and stop killing for fun. You also don't go outside and stab an old lady with a knife for no reason.
Do you really expect people to be able to do that? If people could actually do that, then administration wouldn't be necessary for that particular situation.

Theres even an issue with most of the admins themselves, they're always bringing rendermen into the regular world, giving people rocket launchers and other stupid stuff like that, just yesterday actually, someone shot me with the rocket launcher while I was in the render, it bounced me up to the ceiling and I died from falling damage, I was in the only safe part of the render mind you

Do you really expect people to be able to do that? If people could actually do that, then administration wouldn't be necessary for that particular situation.

Discussing problems like these shouldn't be necessary anyways. Idiots like them just shouldn't go ruin the fun for everyone. That's the point and there's nothing else to say about it.

...bringing rendermen into the regular world...
Rendermen shouldn't be able to teleport out of their areas in the first place.


Discussing problems like these shouldn't be necessary anyways. Idiots like them just shouldn't go ruin the fun for everyone. That's the point and there's nothing else to say about it.
ignoring issues that can cause problems between players never works out well, but you are right to say we shouldnt have to even talk about the problems

we shouldn't, but it's a problem so we regrettably should talk about them.

Rendermen shouldn't be able to teleport out of their areas in the first place.

This.

ignoring issues that can cause problems between players never works out well, but you are right to say we shouldnt have to even talk about the problems

we shouldn't, but it's a problem so we regrettably should talk about them.

Yeah, I know. But I'm so disappointed in the server right now. PVP should maybe just be disabled. I mean, I don't remember the last time I saw people actually PVPing there instead of freekilling and then yelling at eachother.

to prevent rendermen from teleporting outside the area, you might be able to have a trigger in their teleport radius.

where the renderman has chosen to teleport, maybe it could create a staticShape and see if it's in the trigger area or not, and then delete it.

I think that would work, but I'm not sure.

or you could just delete them when they leave the area  :cookieMonster:

to prevent rendermen from teleporting outside the area, you might be able to have a trigger in their teleport radius.

where the renderman has chosen to teleport, maybe it could create a staticShape and see if it's in the trigger area or not, and then delete it.

I think that would work, but I'm not sure.

or you could just delete them when they leave the area  :cookieMonster:

Or they shouldn't be abled to teleport in the first place. They're rendermen, not endermen :U

also they're already overpowered enough >:C

Or they shouldn't be abled to teleport in the first place. They're rendermen, not endermen :U
both of which are based off of slenderman