red text= existing spells/addons green=recently added to list
Darkness (abilities)- momentarily blind enemies, dark energy beam/ball, Ghost toss( throws a ghost at a player that circles the target, causing damage for a duration of time). Also darkens the targets screen about 40%)Fire (abilities)- momentarily set fire to target, melt ice blocks, meteor strike, fire steps(leaves behind fire momentarily in your footsteps that sets enemies on fire),
Ice (abilities)- create ice blocks that freeze players, slippery feet beam, ice path,
Light (abilities)- fires light beam from sky, healing light,
Lighting (abilities)- lighting strike, momentary stun beam/ball, chain lighting(hits target and surrounding enemies,
Stone (abilities)- spike from ground lunches target, fissure(one hit kill), earthquake(shakes targets screen only, dig(Allows caster to burro beneath the ground and move at high speed like the 'Graboid playertype),
Water (abilities)- water spout, cant be set on fire,
Wind (abilities)- knock back wind ball, double jump, tornado(reasonable size,2sec sucks up and tosses players doing damage to target while in tornado), wind tunnel(temporarily slows the target for about 3sec by pushing them back with wind), wind slash,
Poison (abilities)- poison sting(slowly kills player), infect(kills target and replaces with a zombie guard that attacks on command or when caster is attacked. Target can still respwan while zombie is guarding. On caster death zombie dies. Poison gass bomb,
Nature (abilities)- vine whip, vine restrict,
Beast (abilities)- sick’em(summons dog to attack target. dong only attacks target, dies on target death or caster death. Limit of 4 dogs per target), shift shape in to “air dragon.” to fly, summon “land dragon” bodyguard(s) with same Ai as poison-zombie, fury swipe(from a close distance teleports to target inflicting fast claw swipes), bee swarm(fires swarm of bees at target), Dragon spy(sends out a little air dragon with fire breath(works like RC sapper.) therefore while dragon is out player remains unable to move until dragon dies or is killed using right click.),
I suggest that the spells types are made as multiples to enable players to use all abilities of that spell type. For example: “stone1” makes spike come from ground, while “stone2” makes earthquake. This is all I have in mind at the moment. Any ideas?