Poll

How do u feel about the request

I like alot
I like
idk
I dont like it (i love it)
i dont care i get head from a prty girl like what now
how many people would actualy like to see this made

Author Topic: A new element spell pack  (Read 4224 times)

Actually, for the sake of not forcing absolutely everyone to download a client sided mod just for a weapon pack on the server...

Use events that bind the spells to the brick controls. Which is 789+4561230Enter if you have a numpad.

This can be done completely server sided.

They wont need to download a side mod everything will be included in one pack

They wont need to download a side mod everything will be included in one pack

I was talking about this:

make a gui, allowing a player to select spells, then have KEYBINDS


Don't forget the stupidity element  :cookieMonster:

What about the element of surprise?

I'm liking the spells you listed and I was thinking what do you want the spells to come out of (Book, Staff, Wand, etc.)?
I was thinking a Plain hand that for different spell types have different hand positions and animations (Palm facing shoots out of finger tips with some kind of movements for lets just say fire then Lightning could be palm faces where you fire and that has special animations)

I'm liking the spells you listed and I was thinking what do you want the spells to come out of (Book, Staff, Wand, etc.)?
I was thinking a Plain hand that for different spell types have different hand positions and animations (Palm facing shoots out of finger tips with some kind of movements for lets just say fire then Lightning could be palm faces where you fire and that has special animations)
Wow! I actually just planed for the spells to be fired from a simple arm ready action, but this sounds amazing. I will be sure to include this action in the spell pack. At the time being though, I'm not getting enough help offers, and I my self am still learning how to script. I might have to put the topic to rest for the time being until I am able to get enough help offers or gain the capability to do it my self, but as for the hand animations, sure thing.

Eh. I'm working on an FX pack, includes stuff like:
-'Aura' emitter items: makes fog or something around you
-Smokebombs
-generic spells, e.g.(why am i using this so much lately) Columns of fire, fireballs, big lasers
Is it close enough?

Well ya that seems right on point, but is this a help offer, or are you saying that you are willing to donate these addons to the pack when it is made?

red text= existing spells/addons green=recently added to list


Darkness (abilities)- momentarily blind enemies, dark energy beam/ball, Ghost toss( throws a ghost at a player that circles the target, causing damage for a duration of time). Also darkens the targets screen about 40%)Fire (abilities)- momentarily set fire to target, melt ice blocks, meteor strike, fire steps(leaves behind fire momentarily in your footsteps that sets enemies on fire),   
Ice (abilities)- create ice blocks that freeze players, slippery feet beam, ice path,
Light (abilities)- fires light beam from sky, healing light,
Lighting (abilities)- lighting strike, momentary stun beam/ball, chain lighting(hits target and surrounding enemies,
Stone (abilities)- spike from ground lunches target, fissure(one hit kill), earthquake(shakes targets screen only, dig(Allows caster to burro beneath the ground and move at high speed like the 'Graboid playertype),
Water (abilities)- water spout, cant be set on fire,
Wind (abilities)- knock back wind ball, double jump, tornado(reasonable size,2sec sucks up and tosses players doing damage to target while in tornado), wind tunnel(temporarily slows the target for about 3sec by pushing them back with wind), wind slash,
Poison (abilities)- poison sting(slowly kills player), infect(kills target and replaces with a zombie guard that attacks on command or when caster is attacked. Target can still respwan while zombie is guarding. On caster death zombie dies. Poison gass bomb,
Nature (abilities)- vine whip, vine restrict,
Beast (abilities)- sick’em(summons dog to attack target. dong only attacks target, dies on target death or caster death. Limit of 4 dogs per target), shift shape in to “air dragon.” to fly, summon “land dragon” bodyguard(s) with same Ai as poison-zombie, fury swipe(from a close distance teleports to target inflicting fast claw swipes), bee swarm(fires swarm of bees at target), Dragon spy(sends out a little air dragon with fire breath(works like RC sapper.) therefore while dragon is out player remains unable to move until dragon dies or is killed using right click.),


I suggest that the spells types are made as multiples to enable players to use all abilities of that spell type. For example: “stone1” makes spike come from ground, while “stone2” makes earthquake. This is all I have in mind at the moment. Any ideas?








Wow, I like how you have it all planned out. Most suggestions are bland and undescriptive, this is actually very well done.
/iapprove.


Wow, I like how you have it all planned out. Most suggestions are bland and undescriptive, this is actually very well done.
/iapprove.
thx. well you know i cant just request some one to make an addon with out letting them know what the specific features will be. Then no one would ever see the potential.

thx. well you know i cant just request some one to make an addon with out letting them know what the specific features will be. Then no one would ever see the potential.
This. So much.

Total win, this is the exact opposite of the ion cannon/mini nuke thread  :cookieMonster:

The light spell already heals people, just right click and it heals you and the players around you.