Dear Badspot,
What's the story behind the old TGE debugger (where you could telnet into a given port and provide a password and get console access).
Did you remove the functionality? If so...
-dbgPort <port> Set debug port (default = 28040)
-dbgPassword <pass> Set debug password (default = password)
-dbgEnable Start game in debug mode
then why are the options still listed when you pass -help?
Also, telnetSetParameters(port, consoleInputOutputPassword, consoleOutputOnlyPassword) exists, but does not act as the TGE documentation would suggest. (Blockland doesn't (as far as I can tell) attempt to bind to the specified port.)
Also, just curious, why doesn't stdin (on mac) pass input to the console... that would make things so much easier.
I wanted to have remote console access, so after exploring all of the (supposedly) pre-existing options, I ended up just implementing my own via tcpObjects and eval().
On a somewhat related note, what is the proper way to stop a dedicated v20 server on mac. I need to either force-quit the application (the 2nd one that starts, because BlocklandLauncher.app exits as soon as the server starts), or do
$ killall Blockland