Author Topic: Battle Bot! [77 lines]  (Read 2072 times)

~Slightly stuffty image of the Battle Bot in action~


I present to you, Battle Bot! With 77 lines and awesome functionality, this is sure to entertain you for hours! (or minutes)

How to control it

This bot basically follows almost every move you make. Whether you walk, crouch or even click your mouse, this bot will do the exact same.

But, movement itself works a little differently. The bot faces in your direction but stands back a few feet. Whenever you move forward, it moves backwards. Whenever you move backwards, it moves forwards, and so on. This bot spawns with a bow and slowly has the ability to upgrade its weaponry.

How do I level it?
If you're the controller of the battle bot, (which you can become - if nobody else is - by clicking the vehicle spawn) you can upgrade the bot's weaponry by clicking the bot itself. But, this requires a certain number of points; which increment as you level up.

LEVEL 1 = Bow
LEVEL 2 = Sword
LEVEL 3 = Gun
LEVEL 4 = Guns Akimbo


List of controls...
CROUCH
LEFT CLICK
JUMP - (Done by pressing the jump bind)
SIT - (Sitting will make the bot put away it's weapon, when you jump up again, the bot gets it back)
MOVEMENT - (I explained this earlier)
TAUNTING - (Done by pressing the jet bind)

The Save
Here.

Enjoy!
« Last Edit: October 18, 2011, 11:18:44 AM by Big Brother »

Wow, all Bot Events? Amazing



i thought you meant 77 lines of actual code  :cookieMonster:

i thought you meant 77 lines of actual code  :cookieMonster:
77 lines of event..

thought you couldn't use VCE on bots


I made a similar thing for a challenge. Only I made it so the bot follows your every move (instead of going fwd when you go back)
I had a whole bunch of tiles that when you step on, the bot steps on the parallel tile in an parallel room.

Also, the movement is like Shadow mod in Real Steel

thought you couldn't use VCE on bots
vceifvalue>var:pl:action=1
onvariable true> bot> do same action

vceifvalue>var:pl:action=1
onvariable true> bot> do same action
He meant he thought you couldnt declare variables to the bot.

Anyway, this looks intresting

Useful for mirror builds..


thought you couldn't use VCE on bots
use the variables on the spawn brick?