Author Topic: GuiMLTextControl suddenly doesn't work.  (Read 339 times)

So I make a GuiMLTextControl, and set the text to something like "<font:impact:24>blah blah" and it doesn't do TML as it's supposed to. Instead, it reads the TML as normal text.

as in, it says

<font:impact:24>blah blah

rather than

blah blah


Any idea what the issue is exactly?

There might be a boolean that determines whether TML is used.

There might be a boolean that determines whether TML is used.
There isn't one, I checked.