THE DARK DEMONA survival horror modification of the default mansionSo, one day, I was bored. I decided to take a break from developing firefight for slayer so I could do somthing cool for haloween. I was on ANT's private server at the time, and there I managed to develop the first version of my monster, a renderman like thing with no mouth. It looked like this:

After taking it to my server and taking the creation further, I had a lethal monster that could be easily tricked. I loaded up the default mansion and put one in there. Then I started a normal slayer minigame and me and a few people tested the monster out. It worked well. After that, me and a few friends(Whose names I will put here next time I see them) fixed the mansion up with locked doors and puzzles. And so the Dark Demon was born.
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Pictures:

















Hiding under a table


Crouching seems to confuse it momentarily
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Hints:
- Leading the monster to the front door vanquishes it.
- Hiding behind walls or under tables confuses the monster.
- Jumping over the monster confuses it.
- The monster can hit you through cage bars
- The monster can kill in two hits
- If the monster is chasing you you will hear a repeated alarm sound and you'll see a message.
- The monster can only chase one human at a time, and you all have 3 lives. Sacrifice yourself to save others.
- If one person finds the treasure and gets to the tent, everyone wins.
Good luck!---------------------------------------------------------------------------------------------------------------
Credits:
Me
-1 Up
Mech Nexus
Max Peterson
[Others whose names I forgot but made brilliant contributions: Tell me if you are one of these people and I will put your name on the list.]
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Status:
