Author Topic: Mac OS X Beta  (Read 3178 times)

Badspot

  • Administrator
There is a beta version of the Mac port of Blockland available. 
http://www.blockland.us/index.asp?p=Download

It's supposed to be a universal binary, but apparently it doesn't work on PPC right now.  There are other known issues.

If you have an activation key, it will work on the mac version.  Normal rules for one key, one name, one IP at a time still apply so don't go giving your key out to all your friends just because they own macs. 

Cool, all I need is a mac now...

Badspot is right about the PPC not working, I'm trying it on my Mac Mini (PowerPC) and it just sits there loading.

:\
Badspot should I post my .log to see if you can figure something out?
« Last Edit: June 13, 2007, 08:29:56 PM by Miga »


This may sound like a  :cookieMonster: question, but isn't there some .exe to .whatever-the-hell-macs-use? Or, couldn't you make a .rar? Sorry if this is handicapped(Which it probably is....)

As requested...
Code: [Select]
===== Wednesday, June 13, 2007 5:46:11 PM America/Phoenix =====
Blockland[301]: Could not contact MightyMouseHelper.app:  Err 6
Console Initialized.
% --------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Missing file: base/config/client/prefs.cs!
Missing file: base/config/server/prefs.cs!
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 800x600x32@60Hz...
Created new window for GL [800 x 600].
Successfully set up AGL windowed support [800 x 600]
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon 9200 OpenGL Engine
  Version: 1.3 ATI-1.4.18
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 6)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  ATI_FSAA
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions:

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Missing file: base/config/client/config.cs!
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Binding server port to default IP
UDP initialized on port 0
Freezes directly after UDP initilized on port 0
« Last Edit: June 13, 2007, 08:48:56 PM by Miga »

Badspot

  • Administrator
can you run it again with -trace?

It runs perfectly on my Mac except that the sound isn't working.

EDIT: Any reason that you could think of why?
« Last Edit: June 13, 2007, 09:45:02 PM by -Koden- »

YAY know i can use my mac...well use it for a reason besides homework :D

can you run it again with -trace?

I don't know how...Its not a PC where you can edit the shortcut...

just give me the target and i will edit and upload it

Badspot

  • Administrator
can you run it again with -trace?

I don't know how...Its not a PC where you can edit the shortcut...

you could just edit main.cs and put trace(1); as the first line

Here's what I got this time... and that was with trace(1);
Code: [Select]
===== Wednesday, June 13, 2007 8:19:43 PM America/Phoenix =====
Blockland[321]: Could not contact MightyMouseHelper.app:  Err 6
Console Initialized.
% Leaving parseArgs() - return
--------- Loading Common ---------
Entering loadDir(base)
   Entering pushBack(Add-Ons, base, ;)
   Leaving pushBack() - return Add-Ons;base
   Loading compiled script base/main.cs.
Leaving loadDir() - return
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Missing file: base/config/client/prefs.cs!
Missing file: base/config/server/prefs.cs!
--------- Loading MODS ---------
Entering loadMods(Add-Ons)
   Skipping mod: Add-Ons
Leaving loadMods() - return

Entering onStart()
   
--------- Initializing FPS ---------
   Loading compiled script base/client/init.cs.
   Loading compiled script base/server/init.cs.
   Loading compiled script base/data/init.cs.
   Entering initCommon()
      Loading compiled script base/client/canvas.cs.
      Loading compiled script base/client/audio.cs.
   Leaving initCommon() - return
   Entering initServer()
     
--------- Initializing Base: Server ---------
      Entering initBaseServer()
         Loading compiled script base/server/mainServer.cs.
      Leaving initBaseServer() - return 1
      Loading compiled script base/server/scripts/game.cs.
   Leaving initServer() - return 1
   Entering serverPart2()
      Entering initClient()
         
--------- Initializing Base: Client ---------
         Entering initBaseClient()
            Loading compiled script base/client/message.cs.
            Entering addMessageCallback(, defaultMessageCallback)
            Leaving addMessageCallback() - return defaultMessageCallback
            Loading compiled script base/client/mission.cs.
            Loading compiled script base/client/missionDownload.cs.
            Loading compiled script base/client/actionMap.cs.
         Leaving initBaseClient() - return defaultMessageCallback
         Entering initCanvas(Blockland)
            Activating the OpenGL display device...
            Activating the OpenGL display device...
            Cleaning up the display device...
            >> Attempting to change display settings to windowed 800x600x32@60Hz...
            Created new window for GL [800 x 600].
            Successfully set up AGL windowed support [800 x 600]
            OpenGL driver information:
              Vendor: ATI Technologies Inc.
              Renderer: ATI Radeon 9200 OpenGL Engine
              Version: 1.3 ATI-1.4.18
            OpenGL Init: Enabled Extensions
              ARB_multitexture (Max Texture Units: 6)
              EXT_compiled_vertex_array
              EXT_texture_env_combine
              EXT_packed_pixels
              EXT_fog_coord
              ARB_texture_compression
              EXT_texture_compression_s3tc
              (ARB|EXT)_texture_env_add
              EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
              WGL_EXT_swap_control
              ATI_FSAA
            OpenGL Init: Disabled Extensions
              EXT_paletted_texture
              NV_vertex_array_range
              3DFX_texture_compression_FXT1
           
            Entering resetCanvas()
            Leaving resetCanvas() - return 0
            Loading compiled script base/ui/defaultProfiles.cs.
            Loading compiled script base/ui/customProfiles.cs.
            Loading compiled script base/ui/ConsoleDlg.gui.
            Loading compiled script base/ui/InspectDlg.gui.
            Loading compiled script base/ui/InspectAddFieldDlg.gui.
            Loading compiled script base/ui/LoadFileDlg.gui.
            Loading compiled script base/ui/SaveFileDlg.gui.
            Loading compiled script base/ui/MessageBoxOkDlg.gui.
            Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
            Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
            Loading compiled script base/ui/MessagePopupDlg.gui.
            Loading compiled script base/ui/HelpDlg.gui.
            Loading compiled script base/ui/RecordingsDlg.gui.
            Loading compiled script base/ui/NetGraphGui.gui.
            Loading compiled script base/client/metrics.cs.
            Loading compiled script base/ui/FrameOverlayGui.gui.
            Loading compiled script base/client/messageBox.cs.
            Loading compiled script base/client/screenshot.cs.
            Loading compiled script base/client/cursor.cs.
            Loading compiled script base/client/help.cs.
            Loading compiled script base/client/recordings.cs.
            Entering OpenALInit()
               
               OpenAL Driver Init:
               OpenAL
                  Vendor: Any
                  Version: OpenAL 1.2
                  Renderer: Software
                  Extensions:
               
            Leaving OpenALInit() - return
         Leaving initCanvas() - return
         Loading compiled script base/client/scripts/allClientScripts.cs.
         Entering addMessageCallback(2, handleClientJoin)
         Leaving addMessageCallback() - return handleClientJoin
         Entering addMessageCallback(3, handleClientDrop)
         Leaving addMessageCallback() - return handleClientDrop
         Entering addMessageCallback(4, handleClientScoreChanged)
         Leaving addMessageCallback() - return handleClientScoreChanged
         Entering addMessageCallback(5, handleClientTrust)
         Leaving addMessageCallback() - return handleClientTrust
         Entering addMessageCallback(6, handleClientInYourMiniGame)
         Leaving addMessageCallback() - return handleClientInYourMiniGame
         Entering addMessageCallback(7, handleInitTeams)
         Leaving addMessageCallback() - return handleInitTeams
         Entering addMessageCallback(8, handleAddTeam)
         Leaving addMessageCallback() - return handleAddTeam
         Entering addMessageCallback(9, handleRemoveTeam)
         Leaving addMessageCallback() - return handleRemoveTeam
         Entering addMessageCallback(10, handleSetTeamName)
         Leaving addMessageCallback() - return handleSetTeamName
         Entering addMessageCallback(11, handleAddClientToTeam)
         Leaving addMessageCallback() - return handleAddClientToTeam
         Entering addMessageCallback(12, handleRemoveClientFromTeam)
         Leaving addMessageCallback() - return handleRemoveClientFromTeam
         Entering addMessageCallback(13, handleSetTeamCaptain)
         Leaving addMessageCallback() - return handleSetTeamCaptain
         Entering addMessageCallback(14, handleLoadInfoMessage)
         Leaving addMessageCallback() - return handleLoadInfoMessage
         Entering addMessageCallback(15, handleLoadDescriptionMessage)
         Leaving addMessageCallback() - return handleLoadDescriptionMessage
         Entering addMessageCallback(16, handleLoadMapPictureMessage)
         Leaving addMessageCallback() - return handleLoadMapPictureMessage
         Entering addMessageCallback(17, handleLoadInfoDoneMessage)
         Leaving addMessageCallback() - return handleLoadInfoDoneMessage
         Entering addMessageCallback(18, handleConnectionErrorMessage)
         Leaving addMessageCallback() - return handleConnectionErrorMessage
         Entering addMessageCallback(19, handleYourDeath)
         Leaving addMessageCallback() - return handleYourDeath
         Entering addMessageCallback(20, handleYourSpawn)
         Leaving addMessageCallback() - return handleYourSpawn
         Entering addMessageCallback(21, handleError)
         Leaving addMessageCallback() - return handleError
         Entering addMessageCallback(22, handleAdminForce)
         Leaving addMessageCallback() - return handleAdminForce
         Entering addMessageCallback(23, handleClearBricks)
         Leaving addMessageCallback() - return handleClearBricks
         Entering addMessageCallback(24, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(25, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(26, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(27, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(28, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(29, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(30, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(31, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(32, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(33, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(34, handlePlantError)
         Leaving addMessageCallback() - return handlePlantError
         Entering addMessageCallback(35, handleItemPickup)
         Leaving addMessageCallback() - return handleItemPickup
         Entering addMessageCallback(36, handleDropItem)
         Leaving addMessageCallback() - return handleDropItem
         Entering addMessageCallback(37, handleClearInv)
         Leaving addMessageCallback() - return handleClearInv
         Entering addMessageCallback(38, handleHilightInv)
         Leaving addMessageCallback() - return handleHilightInv
         Entering addMessageCallback(39, handleEquipInv)
         Leaving addMessageCallback() - return handleEquipInv
         Entering addMessageCallback(40, handleDeEquipInv)
         Leaving addMessageCallback() - return handleDeEquipInv
         Entering addMessageCallback(41, handleSetInvData)
         Leaving addMessageCallback() - return handleSetInvData
         Entering addMessageCallback(42, handleStartTalking)
         Leaving addMessageCallback() - return handleStartTalking
         Entering addMessageCallback(43, handleStopTalking)
         Leaving addMessageCallback() - return handleStopTalking
         Entering addMessageCallback(44, handleUploadStart)
         Leaving addMessageCallback() - return handleUploadStart
         Entering addMessageCallback(45, handleUploadEnd)
         Leaving addMessageCallback() - return handleUploadEnd
         Entering addMessageCallback(46, handleProcessComplete)
         Leaving addMessageCallback() - return handleProcessComplete
         Loading compiled script base/client/ui/PlayGui.gui.
         Loading compiled script base/client/ui/newPlayerListGui.gui.
         Loading compiled script base/client/ui/trustInviteGui.gui.
         Loading compiled script base/client/ui/miniGameInviteGui.gui.
         Loading compiled script base/client/ui/JoinMiniGameGui.gui.
         Loading compiled script base/client/ui/CreateMiniGameGui.gui.
         Loading compiled script base/client/ui/mainMenuGui.gui.
         Loading compiled script base/client/ui/aboutDlg.gui.
         Loading compiled script base/client/ui/startMissionGui.gui.
         Loading compiled script base/client/ui/joinServerGui.gui.
         Loading compiled script base/client/ui/joinServerPassGui.gui.
         Loading compiled script base/client/ui/connectingGui.gui.
         Loading compiled script base/client/ui/loadingGui.gui.
         Entering LoadingGui::onAdd(2713)
         Leaving LoadingGui::onAdd() - return 0
         Loading compiled script base/client/ui/optionsDlg.gui.
         Loading compiled script base/client/ui/remapDlg.gui.
         Loading compiled script base/client/ui/manualJoin.gui.
         Loading compiled script base/client/ui/filtersGui.gui.
         Loading compiled script base/client/ui/changeMapGui.gui.
         Loading compiled script base/client/ui/noHudGui.gui.
         Loading compiled script base/client/ui/ServerConfigGui.gui.
         Loading compiled script base/client/scripts/default.bind.cs.
         Missing file: base/config/client/config.cs!
         Loading compiled script base/client/ui/adminGui.gui.
         Loading compiled script base/client/ui/addBanGui.gui.
         Loading compiled script base/client/ui/unBanGui.gui.
         Loading compiled script base/client/ui/brickManGui.gui.
         Loading compiled script base/client/ui/escapeMenu.gui.
         Loading compiled script base/client/ui/adminLoginGui.gui.
         Loading compiled script base/client/ui/printSelectorDlg.gui.
         Loading compiled script base/client/ui/brickSelectorDlg.gui.
         Loading compiled script base/client/ui/saveBricksGui.gui.
         Loading compiled script base/client/ui/loadBricksGui.gui.
         Loading compiled script base/client/ui/loadBricksColorGui.gui.
         Loading compiled script base/client/ui/saveBricksWarningGui.gui.
         Loading compiled script base/client/ui/AvatarGui.gui.
         Loading compiled script base/client/ui/autoUpdateGui.gui.
         Loading compiled script base/client/ui/newMessageHud.gui.
         Loading compiled script base/client/ui/newChatHud.gui.
         Loading compiled script base/client/ui/SelectNetworkGui.gui.
         Loading compiled script base/client/ui/ProgressGui.gui.
         Loading compiled script base/client/ui/fastLoadWarningGui.gui.
         Loading compiled script base/client/ui/defaultControlsGui.gui.
         Loading compiled script base/client/ui/savingGui.gui.
         Loading compiled script base/client/ui/wrenchDlg.gui.
         Loading compiled script base/client/ui/wrenchSoundDlg.gui.
         Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
         Loading compiled script base/client/ui/keyGui.gui.
         Loading compiled script base/client/ui/regNameGui.gui.
         Loading compiled script base/client/ui/colorGui.gui.
         Loading compiled script base/client/ui/colorSetGui.gui.
         Loading compiled script base/client/ui/musicFilesGui.gui.
         Loading compiled script base/client/ui/AddOnsGui.gui.
         Loading compiled script base/client/ui/PortForwardInfoGui.gui.
         Loading compiled script base/client/ui/demoBrickLimitGui.gui.
         Loading compiled script base/client/scripts/clientAddOns.cs.
         Entering loadClientAddOns()
         Leaving loadClientAddOns() - return
         Binding server port to default IP
         UDP initialized on port 0
         Entering loadMainMenu()
            Entering [CanvasCursor]GuiCanvas::setContent(Canvas, MainMenuGui)
               Entering MainMenuGui::onWake(2611)
                  Entering MM_UpdateDemoDisplay()
                     Entering MM_BuyNowBlink(1)
                     Leaving MM_BuyNowBlink() - return 1
                  Leaving MM_UpdateDemoDisplay() - return
                  Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, keyGui)
                     Entering keyGui::onWake(4317)
                     Leaving keyGui::onWake() - return
                     Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
                        Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)

There is no audio driver. Please fix.

There is no audio driver. Please fix.

Really? On my friends Intel mac, there was sound and everything. He had a MacBook pro.