Author Topic: Loading Picture and Water.  (Read 3212 times)

Yeah, well i made a map but the loading pictures just coming up as unkown map. I have change the preview image and triple checked heres what i've got:

previewImage = "base/data/missions/PickleMap.jpg";

Also, I used water to make what the floor looks like but everytime i load it theres patches of water missing, i've scaled the water to 2048 2048 1. Any way to stop this from happening.

Maybe try: previewImage = "base/data/missions/PickleMap.jpg"(); idk, just a guess.

Known of the others maps have that though. Meh Worth a try.

Try
Code: [Select]
previewImage = "base/data/missions/PickleMap"

Have. Just Crash's Blockland.

Have. Just Crash's Blockland.
make the filename  of the picture all lowercased and use this
Code: [Select]
previewImage = "base/data/missions/pickelmap";

okay shall try.

Crashs without .jpg again.
« Last Edit: June 14, 2007, 03:37:34 PM by MrPickel »

okay shall try.

Crashs without .jpg again.
is the picture 1024x768?

Pickel, have you changed the square size on your terrain? That can mess up water. Just a guess.

okay shall try.

Crashs without .jpg again.
is the picture 1024x768?

I dont know i just took a screenie, my usual Res is 800 x 600, does it have to bigger then?

@ Mocheeze Yeah.

If you changed the square size, then water will always get messed up. Just a fact of life. :/

So theres no way to prevent it? I need it a certain size though, hmmmm ill just resize the texture.

Sorry for double post.

The Pictures now 1024 x 768 but blockland still stops responding when i click the map.

Sorry for double post.

The Pictures now 1024 x 768 but blockland still stops responding when i click the map.
make it smaller

Like? It was 800x600 then i made bigger.