Author Topic: AAAA missile launcher  (Read 8004 times)

Edit: To nip these pointless "But THIS is a SAM launcher!" comments in the bud, I've changed the title of the thread and the project to something else, which in this instance is an acronym for "Anti Aircraft And Armor" which SHOULD cover me. This is BLOCKLAND. Not some damned mil sim. I'll name my projects whatever the hell I wanna thank you very much.

ANYWAY.

I figured it's high time we had one o' these mothers at our disposal, so I whipped up this model:



and this rocket:



And now I'm tryin' to write a script for it, but I want to know a few things planning-wise before I start out. This is my plan for the weapon so far:

     I know that when a vehicle is spawned, it gets assigned a specific number by the game engine. What I want the weapon to do is when the player mouses over a vehicle, wait three seconds, then get the specific ID of the vehicle and tell the rocket to hunt down that specific vehicle. If the player does not fire within five seconds of lock-on, discard the number and wait to point at the next vehicle. On firing, the rocket will chase down the target at high speed. The turn radius for the rocket is going to be poor, thus it CAN be outmaneuvered if the target notices it soon enough. Also, it's going to intentionally be indiscriminate as to what team it's firing at. This is specifically a vehicle-killing device, and will not lock onto players. It's going to be a one-shot weapon that you have to get another of if you want to keep killing tanks n' stuff.

     What I want to know is what exactly that specific ID is called and how I can incorporate it into the script. If I'm mistaken, what other option do I have tracking-wise?
« Last Edit: October 29, 2011, 03:54:47 PM by Razre »


That's beautiful, can't wait for this.

Stand
Alone
Missile turret

And that looks more like a javelin.

Oh, ask gravity cat about the id thing.

Hovering your mouse directly on a vehicle for three seconds is very very hard, is there a way to allow more freedom when trying to get the lock?

Well these are just test numbers. I could reduce lock-on time if it seems that serious an issue, but I'm kind of trying to keep it a balanced weapon.

AND CORP, it's a placeholder name, I'll probably name it something else, though, YES it was based on the Javelin.

and SAM is actually

Surface to
Air
Missile
« Last Edit: October 29, 2011, 12:15:45 PM by Razre »

Is it possible to have it kinda run out of fuel after a certain point and it just goes straight and starts falling? I know real missiles do that even in planes, but they make them so they align to a correct position so that when it runs out it still hits its target. So would something like that be possible?

and SAM is actually

Surface to
Air
Missile
Ah, I was thinking of something else.
My bad.


This is a SAM missile launcher. Its used for anti-aircraft purposes





what i said earlier was wrong
« Last Edit: November 02, 2011, 07:19:41 PM by Arcturus »

No. That IS a SAM, but you would NEVER use them against ground vehicles. SAM is "surface to air missile"

Impale yourself on a baseball bat Arcturus.

Arc, there are different types of SAM's.
You gotta research your stuff man.
The one he's making is a MANPADS

Nice Model and idea, I really wanted a Homing Missle since the other one targeted anybody in the game.

Hopefully you can find a way to get a script working for it, it looks amazing :O

Now that it says "AAAA" I feel slightly violated. It stinks of typo.