Author Topic: I wish people would learn how to install thing properly.  (Read 4329 times)

People do know how to zip properly, just the people that install them don't know that the add-ons folder in the zip doesn't go in your already existing add-ons folder. It goes in the blockland folder and you replace the add-ons folder. Sigh.

But than doesn't that mean that you are unzipping it incorrectly?
For example, @ Satan:
You said you got Add-Ons/shapes/add-ons/shapes/add-ons/shapes/file.dts
So doesn't that mean that you unzipped it into your addons folder, which already had another one in it, probably from a previous attempt to unzip something, and than you unzipped it in there.
So wouldn't the problem here be with people not knowing where to unzip things?
The posts here sort of mislead the whole topic.

It wasn't satan that did the unzipping. It's when you join a server and download the files it happens.

People do know how to zip properly, just the people that install them don't know that the add-ons folder in the zip doesn't go in your already existing add-ons folder. It goes in the blockland folder and you replace the add-ons folder. Sigh.

But than doesn't that mean that you are unzipping it incorrectly?
For example, @ Satan:
You said you got Add-Ons/shapes/add-ons/shapes/add-ons/shapes/file.dts
So doesn't that mean that you unzipped it into your addons folder, which already had another one in it, probably from a previous attempt to unzip something, and than you unzipped it in there.
So wouldn't the problem here be with people not knowing where to unzip things?
The posts here sort of mislead the whole topic.

It wasn't satan that did the unzipping. It's when you join a server and download the files it happens.

Oh ok, I get it now.

Upload a worm to the hosts computer. Problem Solved xD.

I got one like this:

Add-Ons/shapes/add-ons/shapes/add-ons/shapes/file.dts

I have 3 like that.

Also, i just discovered this: (Seriously, i took me like a minute to get to the end :( )
C:\Program Files\Blockland\Add-Ons\Shapes\Add-Ons\shapes\Add-Ons\Client\Add-Ons\shapes\Add-Ons\shapes\Add-Ons\shapes\Add-ons\Add-Ons\Client\add-ons\shapes\Add-Ons\Client\Add-ons\shapes


This is getting ridiculous.

I have that dumb folder too, and I think the same files are in there at least 3 times.

This could be easily solved with a suggestion already made, A forum thats only full fo good mods, and a team that go through all the good mods, pack them correctly and then add them to the correct mod list, and just to make sure it all goes well, As Wedge said a checker with 1.4 that just deletes all the folders that arnt needed, then all the users have to do is click and drag into the blockland program file.

Problem solved and job done.

I think?

i think in 1.04 it should see if the add ons folder has that shape in a different folder i think its possible

This could be easily solved with a suggestion already made, A forum thats only full fo good mods, and a team that go through all the good mods, pack them correctly and then add them to the correct mod list, and just to make sure it all goes well, As Wedge said a checker with 1.4 that just deletes all the folders that arnt needed, then all the users have to do is click and drag into the blockland program file.

Problem solved and job done.

I think?

The packing of the mods is not the problem. Mods are packages like this.

Code: [Select]
Add-ons
|------Shapes
|                   |
|                   |
|                   |
|                   Funky.dts
|
|------AddOn_Funky.cs

But the noobs don't move the add-ons folder there into the blockland folder, replacing the already existing add-ons folder, and installing things correctly. They put the Add-Ons folder inside the add-ons folder. So they have add-ons/add-ons/shapes/funky.dts. And then when they get more mods i suppose they put it in add-ons/add-ons. So now you get add-ons/add-ons/add-ons/shapes/lol.dts whenever you join their server.

Just tell them to install the mods properly and leave.

Just tell them to install the mods properly and leave.

That doesnt solve the problem of us still getting the mounds of pointless files when we join one of there servers, there should be a simple enough answer to our questions we just dont know it

You wouldnt get the folders because you'd leave before you download.

well, a simple system could be implemented.

Can be a external application too.

1. Creating the mod with a proper structure.
Code: [Select]
Add-ons
|------Shapes
|                   |
|                   |
|                   |
|                   Funky.dts
|
|------AddOn_Funky.cs

2. Creating a textfile containing a description of the mod itself and the commands etc.

3. Zipping it all into one file.

4. Changing the extension from .zip to .blm (BlocklandMod)

5. Use a program to install this into blockland, it let's you choose the Blockland folder (Will automatically detect if someone chooses the add-ons folder by accident).
It should also give the informations provided in the textfile.
Also it should see if files would  be removed, should be able to see what mods are installed and it should be able to remove mods.

I will look if I can get something done like that.

well, a simple system could be implemented.

Can be a external application too.

1. Creating the mod with a proper structure.
Code: [Select]
Add-ons
|------Shapes
|                   |
|                   |
|                   |
|                   Funky.dts
|
|------AddOn_Funky.cs

2. Creating a textfile containing a description of the mod itself and the commands etc.

3. Zipping it all into one file.

4. Changing the extension from .zip to .blm (BlocklandMod)

5. Use a program to install this into blockland, it let's you choose the Blockland folder (Will automatically detect if someone chooses the add-ons folder by accident).
It should also give the informations provided in the textfile.
Also it should see if files would  be removed, should be able to see what mods are installed and it should be able to remove mods.

I will look if I can get something done like that.
your ideas are much like how MTS2.com does there mod installing (mod the sims 2 .com)
they have a program that downloads the .zips then installs them for you
i think its a great idea :D
badspot go o work pls

a bit late but im making a point.
this redco crap is very anoyying, every time my "black box" pops up and is i start a game, i always see "error/somthing/something/=Redco=/Wiimote/white##"
i think thats what lagging us down.
i aint saying to piss you off but now after the Redco errors, i always check my mods before i download another, and clean it every 5 mods, you people should have known that you never know what your downloading till you open it, theres got to be a baning system that if it acts,looks, and replitcates as a virus, its a perm.-ban.

Cap

Wow you guys are ruthless :(

I should have a say in this if you're going to attack me.

Quote
The Drag racer has files like /addons/shapes/addons/shapes/addons/shapes
And then missing texture files which give a few errors

My files are in my folder for organization, add-ons/shapes/-=REDco=-/*specific file*
The missing textures are problems with the model themselves, and I've already learned how to fix them. The drag racer which was my last released add-on has no missing texture problems or collision problems. Any future file I make wont have them either.

Quote
Its the same with the Wii Mote Most of his mods actualy, Ive stopped downloading them because im annoyed with them and i dont want to fix them myself

I haven't made any since I took a big break from Bl so you have them all anyway, and you cant really fix them, I would have to edit the model.

Quote
yeah that redco ice cream is terrible.

:(


Quote
a bit late but im making a point.
this redco crap is very anoyying, every time my "black box" pops up and is i start a game, i always see "error/somthing/something/=Redco=/Wiimote/white##"
i think thats what lagging us down.

Those errors don't lag you down, or pose any threat to your game.

Quote
i aint saying to piss you off but now after the Redco errors, i always check my mods before i download another, and clean it every 5 mods, you people should have known that you never know what your downloading till you open it, theres got to be a baning system that if it acts,looks, and replitcates as a virus, its a perm.-ban.

All of my  :iceCream: is clean, those errors are simply model errors.



Another thing some here are talking about is how they have many copies of my mods. I know how I package them and there is only one copy of each. Any time you get multiple is from whoever is hosting, if you looked at a add-on from me, the answer would be clear.


The to sum this up, any download problems are the host's mistake and any new things I make won't have any console errors as I learned how to avoid them.

OR Badspot could have a system much like Stepmania, where instead of unzipping and putting stuff where it goes, you double click the 'smzip' file and it knows where everything goes.

So when someone has a mod, lets say it's a ball.
Model = add-ons/shapes/ball.dts
Texture = add-ons/shapes/ball.jpg

You would zip it, drag it to a 'Blockland Mod Maker.exe', and it would create a simple 'BLzip' file that whenever it gets run, it extracts the files to the right place.