Poll

What should I work on next?

Auto theft
Apartments
Middle class area
Transblocklandian Pyramid
New house design

Author Topic: Uber City RP Revamped (new stuff added as of 12/1/11)  (Read 9288 times)

holy stuff quintuple post
What should I try to work out?

More stuff!

-road structure finished in upper class area
-more progress on the TransBlocklandian Pyramid (this is the central image for the build)
-more work on the mine
-figured out job-based spawns

O.O nice can i help build it?

O.O nice can i help build it?

Sure


An new stuff added.

-Main minecar track laid down in mine
-job-based spawns made for miner, axeman, hunter, and fisherman
-more work on transblocklandian pyramid
-start on the first strip mall in continuo-block design*
-figured out breaking and entering crime and has been added to a strip mall store
-Bloxco events done

This whole city, supposing I don't have much AP world homework to do, should be done by the middle or end of next month.  I will then make a new gallery post of this that is just the RP, none of this addition stuff.  What will make this go faster is if someone could answer my questions

For the intersection I have currently, I am using the 1x1 print brick.  I also use the setprint sevent for setting them to the green/red/yellow/black traffics lights.  When I save my build, the traffic signals are there. When I comeback the next day and load the build, the intersection traffic lights dissappear and are deleted from the build.  Can anyone solve this?


And does anyone know if a mod exists where I event a brick to ask a player 'how much money would you like to deposit" kinda like that and then the player would type an amount, then an amount of variable would be transferred.  It's obviously for the bank.
« Last Edit: November 26, 2011, 12:35:48 AM by Gen. Hothauser »

Sure

And does anyone know if a mod exists where I event a brick to ask a player 'how much money would you like to deposit" kinda like that and then the player would type an amount, then an amount of variable would be transferred.  It's obviously for the bank.
VCE. Use varlinks or lastplayer message

awesome, btw see if you can add pets, or see if you could hire bots.

VCE. Use varlinks or lastplayer message

Omg thanks so much for Varlinks.

I had watched a Varlink tutorial some time ago when I was starting VCE but i had no idea what he was talking about.  But now I get it and will use it.

And what does the lastplayermessage thing do? I couldn't find it after searching a bit.
Nvm, I found it.  If there is a variable replacer that describes what the player had said in his chat message, like <var:cl:playerchat> so that one could make a bank function to ask if a person wants to take out money-1 for yes, 2 for no which I can do with Varlinks, then the player would type the amount in he wants.  This amount is <var:cl:playerchat> which I could then convert to money, $.

If anyone knows of such a replacer, post the link here.  I couldn't find anything searching.


Oh, and as with my promise I forgot to add to the OP, anyone who helps me gets a street named after them in-game.  These will be seen via the little green street-name signs you see that my clan's main print maker is working on.  The size of the contribution equates to the size of the street/road/lane/highway.
« Last Edit: November 30, 2011, 12:16:51 AM by Gen. Hothauser »

Yeah, that's a bug I fixed in the next version a while ago. I can't release the new update 'officially' yet (it needs more testing, because of the changes I made to the replacer system) so I'll give out a public beta of it, make sure you report all bugs.

Want to be a cool kid in the beta?  $Pref::Server::ExperimentalVCE = 1;
Code: [Select]
if($Pref::Server::ExperimentalVCE)
{
registerVCEFunction("color","color");
registerVCEFunction("bitleft","bitleft");
registerVCEFunction("bitright","bitright");
registerVCEFunction("bitand","bitand");
registerVCEFunction("bitor","bitor");
registerVCEFunction("bitxor","bitxor");
registerVCEFunction("ceil","ceil");
registerVCEFunction("floor","floor");
registerVCEFunction("abs","abs");
registerVCEFunction("rand","rand");
registerVCEFunction("len","len");
registerVCEFunction("tan","tan");
registerVCEFunction("cos","cos");
registerVCEFunction("sin","sin");
registerVCEFunction("atan","atan");
registerVCEFunction("acos","acos");
registerVCEFunction("asin","asin");
registerVCEFunction("add","add");
registerVCEFunction("sub","sub");
registerVCEFunction("mod","mod");
registerVCEFunction("mul","mul");
registerVCEFunction("div","div");
registerVCEFunction("pow","pow");
registerVCEFunction("root","root");
registerVCEFunction("sqrt","sqrt");
registerVCEFunction("deg","deg");
registerVCEFunction("rad","rad");
registerVCEFunction("x","x");
registerVCEFunction("y","y");
registerVCEFunction("z","z");
registerVCEFunction("dist","dist");
registerVCEFunction("cross","cross");
registerVCEFunction("dot","dot");
registerVCEFunction("norm","norm");
}
<fnc:rand:1:6> random number between 1 and 6.

Other beta features:
  • More character space in VCE outputs
  • Added <var:cl:hatColor>, <var:cl:accentColor>, <var:cl:chestColor>, etc. Modifying them will change the colour of the client's appearance.
  • Made it so you can modify <var:cl:hat>, <var:cl:accent>, <var:cl:chest>, etc. To modify you need to provide the name of the node you want to change it, these are the same types of nodes as Bot Events so have a look at those
  • I fixed function arguments which have been broken for who knows how long, I wasn't even aware they were broken at all
  • Note to developers: registerSpecialVar(...) is now deprecated. Please change it to registerVCEReplacer(...)
  • <var:...> and <varlink:...> can now be alternatively be written as <vr:...> and <vl:...>
  • <var:nb_brickname:variable> Can now also be written as <var:nb:brickname:variable>
  • <varlink:message_variable:value> can now be written as <varlink:message:variable:value>
  • Rewrote entire variable replacer parsing, the code is now much nicer & better performing
  • Improved code here and there
  • Merged relayCallFunction into callFunction, sorry if this breaks anything, should have been like this at the beginning
  • Embedded replacers, ie. <var:br:array<var:br:x>>

The only problems are usually logic problems. If you're not going to contribute with your "VCE5+ is gay" ideology, go away. I'm sick of seeing your crap in every VCE related topic.

Is the part I have red colored what I can use for my below request?

A player types an amount and that amount becomes their money?
« Last Edit: November 30, 2011, 12:27:22 AM by Gen. Hothauser »

And now I'm in a pickle because I need a way to constantly display a players stats, such as money, job, exp, health, hunger, property.  It has to be done with events so I assume it will utilize the firerelay to keep it going. 
http://forum.blockland.us/index.php?topic=139294.0
or
http://forum.blockland.us/index.php?topic=107604.0

I prefer the first one.

Is the part I have red colored what I can use for my below request?

A player types an amount and that amount becomes their money?
I think that just means you can type a varlink differently than before. (correct me if I'm wrong)
« Last Edit: November 30, 2011, 06:29:56 PM by Soundwaver7 »

http://forum.blockland.us/index.php?topic=139294.0
or
http://forum.blockland.us/index.php?topic=107604.0

I prefer the first one.
I think that just means you can type a varlink differently than before. (correct me if I'm wrong)

Ya, I had said that I used HUD print in one of these previous posts

And k for the second response.

Ya, I had said that I used HUD print in one of these previous posts
Sorry I must have missed that.

Does this use rp_core or cityrp/g?

Also, how many of these have you already made, lol?

Does this use rp_core or cityrp/g?

Also, how many of these have you already made, lol?

If you had read any of the OP, it would answer your questions.

No City RP mods used.  This means no RP Core nor Ibanz or an other RP, it is all evented.

anything I have under the update section of the very messy OP has been made.  Anything under soon to come has thought put into it/started work on it.  Anything under whatever the third tab is is stuff I can't think of how to do with events.

And sorry for double post, I just needed to do it this way.

OP is being redesigned this weekend.  I wil not only work more on the City itself, I will also be cleanin up the OP and starting on formatting of the real gallery/intro thread for this.  I will work on the Symbol for the city, it will probably be somewhat like the RMBC symbol but with the transblocklandian pyramid in the background instead of the Clan HQ Pyramid.

I'll need to be nowing how to do links within a page, idk what to call them, you click on a link and it transports you to a spot on the same page.  So if you know how or know where I can get this info at, tell me please.

Uber City RP

This is the Transatlantic Pyramid, the building I based my Transblocklandian Tower on

Jump to:
Background
Description
Progress
Pictures


Description: Uber City RP has been designed to be different than other City RP's.  The biggest difference between Uber City RP and the majority of City RP's is that it is completely Evented, no City RP mods used.  In the city, I utilize common aspects of a person's life that City RP Mods tend to overlook, such as realistic house buying and good job systems, ect.  In the city, there will be some realistic laws using events to guide them, so no more killing sprees nor badmin.  Another difference from Mod based City RP's is that people can steal money from cash registers of restaurants and shops, can break into houses and shops, can steal vehicles, and have demerits added for each crime.  Jobs are a lot better than in Mod based City RP's.  In Uber City RP, i use promotion systems.  After so much exp gained,the person gains a level.  After so many levels, the player gets a promotion.  But, if you switch jobs, you have to start all over again with level and exp.  Thi adds more realism to the game.



Background: Planning: Uber City started out being a simple drawing of a two lane highway with a few small roads branching off.  This was somewhere back in March, 2011.  Soon, more was added to the drawing, such as the city center, second highway, and first neighborhood area.  More roads and places were added later to the drawing after I started building, but most of those additions didn't and won't make it into the build.
Building: The first thing to be made was the main highway.  I bumped up the number of lanes to 3 lanes on each side, instead of two.  A simple bridge was placed over top the highway and had been the crossing bridge for the unmade second highway for a long time.  The main highway was but a short, straight length of road at that point, this was when I tried at VCE for the first time, that being attempting to make toll booths on the highway-something I can easily do now.  The bridge that was made was designed to hold another 3 lane highway and a crudely made 3 lane highway was made to go on top of the bridge, later both deleted and replaced.  Stemming off of this highway at one end was the as of then unnamed neighborhood area, and somewhere in between this an the bridge was the mine/forest area where I did my first VCE eventing-I just watched a tutorial on how to make an RP tree.  Then my computer died on me and i was unable to play or do any work on this for about a month.  I get a new computer and get blockland running again.  After all of this, the left city center was sized up by making a curve in the main highway.  A connection on the opposite end of this highway was the entrance to the then-named slum area.  This eventually was deleted through ghost saving.  While all of this was going on, another area in the server was made for people to make stuff that could go into the city, and after some six months of having that area, I got a good enough build from CoolBlockhead to be put into the city.  I took a break for a while and made the first skyscraper that would go into the city.  After completion of the skyscraper, I add a mountain ridge to divide the poor/admin area and the rest of the city.  A tunnel was made into the ridge through which the second highway would pass.  Admin and poor neighborhood areas get made.  Streets get added into the city center and any good builds made in the separate building area gets moved to the city.  The separate area gets destroyed.  The new forest/river/mine/hunting ground is made near poor area an the old mine is deleted.  The dam is placed in.  Construction on the Transblocklandian Tower begins.  It will be twice as tall as the first skyscraper, which is 24 stories tall.
« Last Edit: December 01, 2011, 11:55:10 PM by Gen. Hothauser »