Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 33269 times)

Buy knowledge of magic
Build a farm on 36 01
Send scouts to the other mountain range
Call a council meeting
Ok, thCIA what you can do.
You have 1 magic point
Spend it on basic magic
Then research offensive
And buy it

Research Warfare
Build livestock farm on 27, 28 for cows
Slaughter 2 cattle for food
Send scouts to study new structure
« Last Edit: November 09, 2011, 04:38:21 PM by Kiddeh »

Buy magic
Research offensive magic
And the other stuff...


That's two build.
And stop quoting yourselves, REPOST it.
He can't even have milita  :cookieMonster:


Buy magic
Research offensive magic
And the other stuff...
Buy knowledge of offensive magic
Build a farm on 36 01
Send scouts to the other mountain range
Call a council meeting
Previous;
Imperia
Regis imperium - Kill All
Orasul de Anghilâ Level 1 needs 3 food producing 2 per turn, Happiness 0, Food 2 - 35, 01
Warfare - 0
Magic - 1
Tech - 0 (Pick-Axes)
Stone - 2
Wood - 0

You purchase knowledge of Magic!
You Research and Purchase Offensive Magic!
You build a Farm!

-3 Food (Upkeep)
+4 food!

Imperia
Regis imperium - Kill All
Orasul de Anghilâ Level 1 needs 3 food producing 4 per turn, Happiness 1, Food 4 - 35, 01
Warfare - 0
Magic - 0 (Knowledge of Magic, Offensive Magic)
Tech - 0 (Pick-Axes)
Stone - 2
Wood - 0

Research: tech (axes)
Build: logging camp at 39.18
Extra: forage to get food

Research Warfare
Build livestock farm on 27, 28 for cows
Slaughter 2 cattle for food
Send scouts to study new structure
Previous ;
Aureus
Sultan - Kiddeh
Prophet - Galaxion
Serbul Level 1 needs 3 food, Producing 2 per turn Happiness 0, Food 0 - 25 29
Warfare - 0
Magic - 0
Tech - 0 (Axes, Roads)
Stone - 0
Wood - 3

You build a Livestock farm! You slaughter two cows! +2 food!
You research Warfare!
You send out scouts! It will take a while for them to come back!

+2 food from farm!
+2 food from cattle!
-3 food!


Aureus
Sultan - Kiddeh
Prophet - Galaxion
Serbul Level 1 needs 3 food, Producing 4 per turn Happiness 1, Food 1 - 25 29
Warfare - 1
Magic - 0
Tech - 0 (Axes, Roads)
Stone - 0
Wood - 7
« Last Edit: November 09, 2011, 05:00:14 PM by A.R.C. »

Oh, also you finish deforesting that place, almost. +4 wood.

Research: tech (axes)
Build: logging camp at 39.18
Extra: forage to get food
You cant reach 39.18, so it will take time to get the wood back to you, sure you want to do it?


I research pickaxes, build a quarry on 47 27, and use my free point to fish

Research: tech (axes)
Build: logging camp at 39.18
Extra: forage to get food
Previous;
Tingolia
God Overlord - Tingalz
Vice Overlord - Aces
Tingolia City Level 1 needs 3 food, Producing 2 per turn Happiness 1, Food 2 - 36 22
Warfare - 1
Magic - 0
Tech - 0 (Pick Axes)
Stone; 1 Quarry, 2 Each turn - 4 (8 for port)
Wood - 0

You research axes!
You build a logging camp!
You forage for food! +1 food!
+2 Stone!

+2 Food (Farm)
+1 Food! (forage)
-3 Food (Upkeep)


Tingolia
God Overlord - Tingalz
Vice Overlord - Aces
Tingolia City Level 1 needs 3 food, Producing 2 per turn Happiness 1, Food 2 - 36 22
Warfare - 1
Magic - 0
Tech - 0 (Pick Axes, Axes)
Stone; 1 Quarry, 2 Each turn - 6 (8 for port)
Wood - 0 (1 Logging camp, 2 wood every other turn)

Back from school! Whens my turn :3