2011/11/10 - Blockland r1482

Author Topic: 2011/11/10 - Blockland r1482  (Read 21480 times)

So Blockland didn't require it beforehand? I was assuming it required it before the change, and that something about the change made it not find the file right. My bad, then.

It did not require it before. That is why now some people need it.

In other news, the new build process should let us do more better small releases, which is good if you like bug fixes and features. If you are afraid of change, then you will become deeply frightened.

The r#### is how we will track changes for the most part. It's the revision number from our version control system and it's only slightly less arbitrary than the version # we had before.

development board?

I'll never get used to this!

...but it makes it easier for us to develop the game going forward...
???????

So will we see any more use for that "Version: 20" hovering in the top left corner of the menu?

???????
Badspot + kompressor = "us."

Sweet, new board!  Great idea.

Blockland now seems to have a new icon, I like it.  Can you switch the launcher's icon to Blockland's new one?
Ive been wondering when they were gonna use that new icon, its been used on http://blockland.us homepage's favicon for a while now, still dunno why they didnt set it for the forums

I cannot seem to Run blockland

Whenever it gets to the line "Creating a new rendering context..." It pops the old stupid windows error "Blockland.exe has stopped working".
Can you help me out baddy? :c

Launcher Log:
Code: [Select]
//-------------------------- 11/11/2011 -- 19:53:04 -----
//-------------------------- 11/11/2011 -- 22:39:19 -----
Processor Init:
   AMD (unknown), ~3.20 Ghz
     (timed at roughly 3.19 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland Launcher v20 build 1361
Module Directory: C:/Arquivos de programas/Blockland
Profile Path: C:\Documents and Settings\Rosenia\My Documents\Blockland/
Total Ram: 2815 MB
OS: Windows XP Professional Service Pack 3 (build 2600)
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Arquivos de programas\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 640x480x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW!
  Version: 2.1.2
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
76841 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame C:\Documents and Settings\Rosenia\My Documents\Blockland//Blockland.exe
  args:
Trying to launch game with CreateProcess, binary is 'C:\Documents and Settings\Rosenia\My Documents\Blockland//Blockland.exe'
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
If it helps :s
« Last Edit: November 11, 2011, 06:29:43 PM by Khain »

Nice new section.
This is real nice.

why is the snow red in the slopes!

Wait, what? A new development board? :o

easier for us to
Who is us?
is it Rotondo, Mocheeze, Kompressor, Ephi. Anyways god progress

Probably Badspot, kompressor, Ephi, and Kaje.



It's only Badspot and Kompressor